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Messages - mrplant

#1
thats great news - so it will eventually compile native Mac apps?

what's the update on iPhone? any chance? Personally I'd love to ressurect my old code and commercial projects but at the moment there is no support for the iPhone as such..
#2
Hi.

I am still trying to work out what has changed between versions 12 and 14 to cause my built in scaling code to suddenly mess up and have slight pixel corruption with the odd slight gap between graphics etc. Almost like rounding errors.

It all works well on 12 and I know 14 introduced a pre scaler .

I am wondering is there a way to turn this off or at least make its effect not noticeable?

Thanks
#3
don't ask me what I did to get it to compile for OSX but I think it was something to do with unzipping the OSX support files under windows rather than MAC.

Anyway next problem, I can now get my project to apparently compile for OS X, except when I zip it up and run it on the mac (I use parallels for duel development), it is almost like the app does nothing eg .. nothing on screen, appears to do nothing at all - doesn't even appear to even launch properly to be honest..

I have had problems compiling my app for months now - surely someone here is using v14 and is writing mac apps or can compile for MAC - does the resulting program work?

I have compiled two of my projects now and both do the same as above. ie nothing.

argh.....
#5
I get same and tried full v14 reinstall from scratch
#6
I did a reinstall of the web download to c:\GLBASIC to rule out any permission problems.
This was V14.
I then downloaded the MAC platform (which I noted is a few months old now). I installed it.
Tried to compile for mac at this point - it failed with the usual errors.
I did a web update to 14.106 and tried again.

This is the current output - still cant compile argh!!!

Really need to compile for mac here - very annoying I cant sort this.

here is output.



_______________________________________
*** Configuration: OS-X_X86 ***
precompiling:
GPC - GLBasic Precompiler V.10.037 SN:1d5d2793 - 3D, NET
Wordcount:3292 commands
compile+link:
/cygdrive/c/GLBasic_v14/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v14/Compiler/platform/Mac/lib/libGLBasicMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v14/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v14/Compiler/platform/Mac/OSX/Lib/libSDL_mixer.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v14/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v14/Compiler/platform/Mac/OSX/Lib/libSDLmain.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v14/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v14/Compiler/platform/Mac/lib/libCxImageMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v14/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v14/Compiler/platform/Mac/OSX/Lib/libstdc++-static.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v14/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v14/Compiler/platform/Mac/OSX/Lib/libstdc++.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v14/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v14/Compiler/platform/Mac/OSX/Lib/libgcc.a is out of date; rerun ranlib(1) (can't load from it)
collect2: ld returned 1 exit status
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 6.5 sec. Time: 17:22
Build: 0 succeeded.
*** 1 FAILED ***


thanks

steve
#7
Nope - tried installing GLBASIC 14.001 and installing the MAC platform.
Still same error when I went to compile.
Updated to 14.006
Same compile error as before again..

very confused...
#8
Aha!!!!! Thanks I will try that. I am sure I just did the updates and then the platforms - makes sense that is wrong way!
#9
Hi

I am using the latest 14.006 compiler and the MACOS download platform.

When I try to compile for the MAC, I get this fatal error output:


_______________________________________
*** Configuration: OS-X_X86 ***
precompiling:
GPC - GLBasic Precompiler V.10.037 SN:1d5d2793 - 3D, NET
Wordcount:3292 commands
compile+link:
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/lib/libGLBasicMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libSDL_mixer.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libSDLmain.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/lib/libCxImageMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libstdc++-static.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libstdc++.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libgcc.a is out of date; rerun ranlib(1) (can't load from it)
collect2: ld returned 1 exit status
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 8.6 sec. Time: 22:17
Build: 0 succeeded.
*** 1 FAILED ***



Any ideas whats up?

thanks.
#10
Oops sorry for that wasn't thinking
#11
Ok I will try that.

I am using the latest 14.006 compiler and the MACOS download platform.

When I try to compile for the MAC, I get this fatal error output:


_______________________________________
*** Configuration: OS-X_X86 ***
precompiling:
GPC - GLBasic Precompiler V.10.037 SN:1d5d2793 - 3D, NET
Wordcount:3292 commands
compile+link:
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/lib/libGLBasicMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libSDL_mixer.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libSDLmain.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/lib/libCxImageMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libstdc++-static.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libstdc++.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libgcc.a is out of date; rerun ranlib(1) (can't load from it)
collect2: ld returned 1 exit status
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 8.6 sec. Time: 22:17
Build: 0 succeeded.
*** 1 FAILED ***



Any ideas whats up?

thanks.
#12
Hi.
Not sure what's wrong but I played greedy mouse last night on iPhone 6s Plus and used the new steelseries mfi nimbus controller and it worked perfectly.

Today I have Bluetooth switched off and updated to greedy mouse version 3.6 but now I cannot get the touchscreen Input to work - tried resetting everything but it seems to be stuck in this mode now?
#13
Thanks spacefractal - awesome work - I'll check that out!
#14
Sorry silly me - where can I find this GameInput Api?

#15
Great stuff. I notice on your change log you mentioned support for mfi controller and icade as well.
I am wondering programmatically is there anything different between the two standards as far
As what appears to the glbasic programmer?

Is it hard to add mfi controller support if your game already supports the icade in other words ?

I'd love to port my games over to the new Apple TV which has just arrived here :-)