Recent posts

#31
346 x 626 on my ancient galaxy 5 phone.
#32
Off Topic / Re: how well :-D
Last post by spacefractal - 2024-Aug-03
All glbasic games is on the same site:
https://spacefractal.itch.io/

All games im have done Spectrum Next stuff:
https://www.rustypixels.uk/

300x150 standard resolution was one of them im fixed im remember, you even posted on the thread, so you property have tried to uses that implementation. All my games shall run fullscreen as im choosen to do that.

#33
https://paulsmith6175gmailcom.itch.io/bc

If anyone want to report what their touchscreen stops at on a mobile
#34
Hi Spacefractal, been reading this thread again and you mentioned you solved the canvas size checking and resizing. I've installed your tool.zip again as some how it reverted back. I'm still getting 0,0 from GETSCREENSIZE and 300,150 from GETDESKTOPSIZE.

@gernot did you have time implement the HTML5 changes in an update? or is it on your todo list.

*UPDATE* In project options you can manually change the resolution to what you want rather than the listed ones in the dropdown.
Something I never knew. ( I bet everyone else did :). This now shows in GETSCREENSIZE in HTML.
300,150 still in GETDESKTOPSIZE.

The problem is Android has scaling like windows, so a canvas as 480x900 shows as 360,790 unless you go into the android display and change it to small.

#35
Off Topic / Re: how well :-D
Last post by erico - 2024-Jul-30
Nice HTML5 + itchio integration!
It ran perfectly here on my end, but I didn't know what to do :D
#36
Off Topic / Re: how well :-D
Last post by Paul Smith - 2024-Jul-29
For me its 2 projects
This one is an educational tool, its an European intruder alarm keypad so learner can practice in preparation for there final exam. it 90% complete and the version linked below is not the latest and is full of bugs.
https://paulsmith6175gmailcom.itch.io/epa-pyronix-prep

engineer code is 1111 if you want to play.

The other I've just started is to work out the battery capacity requirements of Fire / Security systems.
All my student have Iphones so its all targeted for HTML5.
just working on the screen rescale but GLBasic respondes with 0s or 300,150 using GETSCREENSIZE or GETDESKTOPSIZE when compiled for HTML. Anyone knows a better way let me know.
#37
OK, I just need to make sure, that it doesn't save again, while a background save is in progress. Escape key is already disabled if not in debug mode, so it should be safe, If someone task kills the game while the save is running it shall not my problem
#38
Off Topic / Re: how well :-D
Last post by erico - 2024-Jul-29
yes the forum interface is bugged

edit: I added the tubes by hovering the mouse over the ghost buttons, its descriptions pop out and you can tell them apart :D
#39
Off Topic / Re: how well :-D
Last post by spacefractal - 2024-Jul-29
That Joust game looks nice and im like ALEKTRION as well. nice to see underwater games and not just space shooters, hehe. Nice idea.

Anyway im have done a LOT of stuff for Rusty Pixels. All for Spectrum Next. Some of the game might got ported to other systems, but im cant tell very much throught.

So yes im did stuff for Head over Heels, Warhawk, Baggers in Space, Tyvarian and even RAMS. RAMS is a arcade adaption running arcade z80 code directly on the machine and then adapter the graphics and music as needed. Very cool.

Scramble, which im also did sound/music stuff for does not uses arcade roms, its was a port started from scratch with no code used from the arcade.

Later game im did was Head over Heels, which is a fully official license from Atari (which own the ip today). But howover im cant code assemply throught, but can do levels with the code Micheal Ware give me throught. So that must been my first licensed game. hihi.

Ohh year im did do Cave Heores 2024 ealier this year when im have the possible, that one is in glbasic and only released as a HTML5/Javascript game.

PS. Im think im last year even have contacted you a day if you wanted to join us, howover we currectly have Simon Butler for graphics.

PPS. None edit buttons works for me, which is all broken. property due a plugin from mine side? hence im cant link youtube vidoes.
#40
Bug Reports / Re: DDgui_msg freeze html5
Last post by Qedo - 2024-Jul-28
ok but when I try to compile the prj DDGUI_TEST in html5 it freezes Firefox