Quote from: MrTAToad on 2010-Nov-02
The only way I can think of its to create (and keep a screen) of the sprite in memory, and manipulate that as appropriate.
If you want to position a background then you need to use a sprite - LOADBMP positions at 0,0
Yeah. Thats just what i've done. Quit slow, but ... thats the way it have to be. At least for now.
A function like SETBMP X,Y would be nice for backgrounds larger than the screen.