Recent Posts

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1
GLBasic - en / Re: Android Build Issues
« Last post by Qedo on Yesterday at 10:59 PM »
MrPlow  thank you, i will try.
2
GLBasic - en / Re: Android Build Issues
« Last post by MrPlow on Yesterday at 07:18 PM »
I can not help you. Since compiling with android studio i have never been able to build. By the way, if anyone of good will wanted to write a mini tutrial, he would be welcome.  :giveup:

I did a few posts and SF did some others ...
Heres mine
https://www.glbasic.com/forum/index.php?topic=11356.0
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GLBasic - en / Re: Android Build Issues
« Last post by MrPlow on Yesterday at 12:28 PM »
So previously I was able to build fine etc.
But some new update must have changes items in the jni/src and jni/zlib
and probably others...

Also, the app gradle file was missing a top reference...

def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY');

SF,Gernot was there an update to the android build or c++ sources recently (few months or so)
its been a awhile since i built a new project.
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GLBasic - en / Re: Android Build Issues
« Last post by Qedo on Yesterday at 06:27 AM »
I can not help you. Since compiling with android studio i have never been able to build. By the way, if anyone of good will wanted to write a mini tutrial, he would be welcome.  :giveup:
5
GLBasic - en / Re: Android Build Issues
« Last post by SnooPI on 2021-Sep-15 »
Probably a problem with #include <unistd.h>

Add it with the INLINE function at the start of your code.

But there will surely be another problem because the ZLIB has an API C.
6
GLBasic - en / Android Build Issues
« Last post by MrPlow on 2021-Sep-15 »
Hi

Just tried a new build for android for an older app that built before on the older setups...

Got this error among others for the gzwrite commands?

C:\Users\Lenovo\Documents\GL_PROJECTS\GLBasic\Space2D\distribute\android_studio\app\jni\zlib\gzwrite.c:89:20: warning: implicit declaration of function 'write' is invalid in C99 [-Wimplicit-function-declaration]

Any idea if an update caused this?
7
GLBasic - en / Re: Access to Buffer Data ?
« Last post by bigsofty on 2021-Sep-06 »
This would be cool addition, allowing for sample manipulation or generating samples algorithmically(using LFO's, filters etc.).  :happy:
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GLBasic - en / Access to Buffer Data ?
« Last post by Marmor on 2021-Sep-06 »
LOADSOUND "WAVE.WAV",1,1

PLAYSOUND (1, -1, 1)

i load a wav and want to have access to the Buffer or if not possible a way to save the wav ala savesprite.
thx
9
Off Topic / Re: Blender 3D and a lot of talent...
« Last post by bigsofty on 2021-Sep-05 »
Yeah I know what you mean SnooPI. Personally every time I looked up a YouTube tutorial I was confused to hell, nothing seemed to help me get used to the interface. Then I realised that the interface is rearrangable per Blender file and is saved with the project and this made each YouTube have a different interface!?! You can set a default interface in the options, so that any files that you load in Blender no longer rearrange the GUI each time you load them. This one stupid thing stopped me learning Blender, as it makes nearly all YouTube videos example files feel like Blender is a different program each time you run it. Its great for flexibility but very bad for beginners with tutorial files. This was my biggest stumbling block to getting started.  ;/
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Off Topic / Re: Blender 3D and a lot of talent...
« Last post by SnooPI on 2021-Sep-04 »
Yes it is very impressive.
I have never liked and mastered the Blender interface.
Which impresses me all the more.
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