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Messages - MrPlow

Pages: 1 2 3 [4] 5 6 ... 114
46
GLBasic - en / Android Saving Files
« on: 2020-Oct-15 »
Hi
did anyone have success saving and finding files on android lately?
I cannot seem to get the app to save into Media folder or elsewhere?

47
check your files in media folder if the filename is not correct case or has special chars or is missing - that can also crash the apk


[ EDIT - Also check your android manifest.xml to make sure the correct format is used ]

Also make sure minimum is set to android 6.0 (otherwise crash-time!!)

post your setup details here too from Android Studio AVD:

SDK version, Build-Tools version, etc. as that might flag something...

48
Yes- dont use the protection, obsfucation or any of that...

49
GLBasic - en / Re: Android build issues
« on: 2020-Sep-14 »
Thanks - I will try that :)

50
Hi,
For v16 sound should be working just fine.

I have been using this even when SETCURRENTDIR is used.
 
Code: (glbasic) [Select]
FUNCTION LOADSOUNz: File$, ID,BUF
     
         LOADSOUND GETCURRENTDIR$()+File$, ID,BUF
ENDFUNCTION



51
I did it for a gamejam contest, so it still needed some more work - only had 3 levels at the time - maybe I will add more and release it on itch.io

52
Excellent stuff you guys!!

I did a terrible Boxing game in BASIC (in my teens)...

But a few years ago in GLB I did little demo called Bruce Leap for ZX Spectrum Dev Contest...I even have color clash :)

53
GLBasic - en / Re: Android build issues
« on: 2020-Aug-21 »
Am I doing something wrong - every compile of the project resets the Interstitial.java file ADMOB code to be commented out...


55
GLBasic - en / Re: Android build issues
« on: 2020-Aug-19 »
Hi SF

Just did a complete new build of older simple pong project...this worked before and has no complex items...

Didn't work this time, just wondering if you built a working apk recently?

I will keep testing and try the emulator to see if it runs

56
GLBasic - en / Re: Android build issues
« on: 2020-Aug-06 »
hmm,
yes a few options there...Good idea, I will check that the ini file writes first - before I invest in a savesprite function :)

57
GLBasic - en / Re: Android build issues
« on: 2020-Aug-06 »
Not sure - I tried Appdata with older build and that worked...

I might try a work around....build my own savesprite function maybe?

58
GLBasic - en / Re: Android build issues
« on: 2020-Aug-04 »
Got it working and compiling once again :)

However, SAVESPRITE is now not working for me on android? Would the update have affected that?

59
GLBasic - en / Re: Android build issues
« on: 2020-Aug-04 »
I noticed there is a non-beta update - so I will apply this to see if this fix works...

I wish the updates were communicated a bit better...hoping this update works :)

60
GLBasic - en / Android build issues
« on: 2020-Aug-03 »
Hi
Been a while since I used my GLB Android compile - must have been updated since.
I tried with a clean start - removing my older Android Studio folder from the app...
 
However, I got a Project build error with new the build

It seems to your  template for "Catch Out" is used for the manifest but the build is getting only as far as creating the Interstitial.java file and none of the the others

Any ideas why this is happening?

Strange that only the Interstitial.java file is being created in the project.???

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