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Messages - SnooPI

Pages: [1] 2 3 ... 27
1
GLBasic - en / Re: Android Build Issues
« on: 2021-Sep-15 »
Probably a problem with #include <unistd.h>

Add it with the INLINE function at the start of your code.

But there will surely be another problem because the ZLIB has an API C.

2
Yes it is very impressive.
I have never liked and mastered the Blender interface.
Which impresses me all the more.

3
Yes, we are often lost with this kind of code, especially if they are poorly commented.
Recently I took one of my codes in this style and I didn't understand what I had coded  :D

Even if there are bugs it's really starting to take shape :good:

4
I didn't know these games thanks for the info Erico (the board game looks very original)

In fact for your system I was thinking of a 3D display like with the 3D NES emulator but in a voxel style:
One pixel = one 3D cube.
On 3 or 4 plans.

5
 :D :good:

As your TRS80 system uses very few pixels, I was wondering if it wouldn't be a good idea to make a 3D version for display?
A bit like that:
https://www.glbasic.com/forum/index.php?topic=11439.0

Maybe I could help you if you tell me what kind of 3D function you would need for this.

6
 :D  Excellent!.. with three pixels you do crazy things... Erico Aka Pixelman  :good:

7
I confirm, it's a good idea, Joust was a very good game.
Its sequel, Joust 2, is less well known but seemed very good.
Maybe you could take some inspiration from it:


8
Announcements / Re: Manic Miner GLB
« on: 2021-Aug-07 »
For a first try in platform games it's really very good.
I didn't know this game but your version seems very close to the original.
I liked the foot that crushes you when you lose  :)

Nice job Widget101  :good:


9
Off Topic / Re: Where has im been
« on: 2021-Jul-24 »
Good luck with your projects SP
I don't know the "ZX Sinclair", I only remember this ad about the "ZX Sinclair +2" which impressed me when I was a kid  :)



10
Off Topic / Re: Steam Deck
« on: 2021-Jul-24 »
Yes there have been a lot of "scalpers" (people pre-ordering products by betting on their scarcity to make a profit)  :(
But it's still good news Bigsofty  :good:
For my part I'm trying to launch a non-Steam application with Proton and it's hell (especially since I'm not a pro on Linux), I think I'll give up because it's starting to hit me on nerves :giveup:

11
Off Topic / Re: Steam Deck
« on: 2021-Jul-21 »
Apparently pre-orders are exploding, this is good news because it will lower prices (unless stocks run out, it will have the opposite effect).
In the meantime I will try to do some tests with Proton.

12
Off Topic / Re: Steam Deck
« on: 2021-Jul-19 »
Yes Bigsofty, but it would be interesting to know if the games made with GLBasic work with Steam Deck without any changes.
Apparently from what Spacefractal said it didn't work before with Steam OS, but maybe with the latest version of Proton it works.

13
Off Topic / Re: Steam Deck
« on: 2021-Jul-17 »
Just a purely theoretical idea for the tests:
Why not install Proton with WSL (Windows Subsystem for Linux)  ?

https://github.com/ValveSoftware/Proton


14
Off Topic / Re: Steam Deck
« on: 2021-Jul-16 »
In theory, there is no need for a specific port.
This article is really interesting about it.

https://www.theverge.com/2021/7/15/22578879/valve-steam-deck-handheld-pc-windows-support

Normally, Proton can make most Windows games compatible without having to modify or port them to the platform.
In addition, GLBasic already has a Linux port.
Tests should be done to know if games created with GLBasic work with Proton.

https://www.protondb.com/

15
Off Topic / Steam Deck
« on: 2021-Jul-16 »
This is great news for independent developers and also for GLBasic  <3
I immediately get back to my Irrlicht Wrapper  =D


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