(http://www.retroremakes.com/remaketalk/uploads/FileUpload/11/671.png)
(http://www.retroremakes.com/remaketalk/uploads/FileUpload/12/672.png)
[EDIT] Download is now removed and added as an attachment later in this thread.
Use the mouse to click on the masks (more than one has to be connected to similar masks) - the more connected masks disappear the more you score. Clear the board of masks to go to next level.
I couldn't think of a name at first so called it Hallowian (after me, sort-of), but I'm now thinking Halloweenie would have been better, but there ya go. I don't plan to update it at all.
[EDIT] The game is available for Caanoo too - http://www.iprice.remakes.org/my_stuff/Hallowian.rar
Looks good :D
sadly I get the following error when I click on your link to download it :blink:
Fatal error: Class 'PermissionException' not found in /home/retrorem/public_html/remaketalk/plugins/FileUpload/class.fileupload.plugin.php on line 320
Lee
I get the error message too. Could you create an alternative up via MediaFire?
Strange, works for me.
Not to worry, I've added it as an attachment here. :)
[EDIT] Attachment removed and added later, as it wasn't the pc .EXE. D'oh!
Quote from: Ian Price on 2012-Oct-31
Strange, works for me.
Not to worry, I've added it as an attachment here. :)
If I only had a Caanoo sitting around. :)
The attachment is for pc, not Caanoo. :)
I'll just rename this prg file to exe then. ;)
Oops, try again.
Windows pc version attached here!
[attachment deleted by admin]
Woo! That was fun. I say, level 2 is a teeny bit harder than level 1. :'(
Just wait till you get to level 3 then... :D
Reminds me of the countless hours I spent playing samegame & qbez lol.
I have one tiny glitch that happens in that the screen flashes a black frame every so often. Most likely it's my temp gfx card (radeon x1550 as on my main one the fan died) & am waiting on my replacement fan.
Lee
Sent from my GT-I5700 using Tapatalk 2
The game was coded in just a few hours (and was based on a game called Collapse/Super Collapse), so it might well have quite a few glitches. It's more than likely down to the scaling being fullscreen rather than windowed. Some machines/gfx cards don't like small screen apps - my laptop goes batshit at anything less than 640x480.
I'm not familiar with SameGame or qbez, but I will google them now.
Quote from: Ian Price on 2012-Oct-31
The game was coded in just a few hours (and was based on a game called Collapse/Super Collapse), so it might well have quite a few glitches. It's more than likely down to the scaling being fullscreen rather than windowed. Some machines/gfx cards don't like small screen apps - my laptop goes batshit at anything less than 640x480.
I was going to ask how long it took. You'd do well in Ludum Dare.
QuoteYou'd do well in Ludum Dare.
No I wouldn't - it was a few hours over a few days! LOL. I rarely have more than an hour's free time to code.
Written quick or otherwise still a great game :D
Have worked out when the screen flashes, when the multiplier fade/scroll finishes after selecting a group it flashes then.
Qbez (am sure that's spelt right) was an online game from gamehouse I believe (& download for a price). Samegame I 1st saw on Linux a long time ago.
Lee
Sent from my GT-I5700 using Tapatalk 2
Cheers Lee - I'll have to see about that bug.
Yeah, I just downloaded QBEEZ 2 - didn't think much of it, but SameGame is obviously the same game (no pun intended) as Collapse, Not sure which came first though, but it doesn't matter - they are all the same game.
[EDIT] Identified and sorted.
Download link removed. See download link later in thread
Yep that fixed the issue :)
I would hazard a guess that samegame precedes collapse in that I remember playing it on my Unix terminal at work & that was early to mid 90's.
I like your version a lot as the gfx are a lot better plus the bonus of sound/music.
Lee
Sent from my GT-I5700 using Tapatalk 2
The GFX are simple awesoming and nice... Pixel art, I think 100% more complex than the 3D...
I´d say 200% more complex and time consuming :D
The gfx is really great, I´m playing the caanoo version, will let you know what I think soon.
Ooh this looks good, I'll try this when I get home. :)
Looks rather good!
Very nice, its got a great 'feel' to it and that "one more go" factor.
Maybe Im not very good but I feel that I would like a couple of 'continues' if possible? :P
I've noticed a bug in the game that affects the score multiplier value (the scrolling thing fades) - it changes if you select another set of tiles as it's on screen. I've now fixed this. Your score isn't affected and it's merely a cosmetic change and there are no other changes. If you haven't downloaded any version yet, then grab this one. If you have, well it's up to you if you feel the new download is worth it or not :P
BTW Every level can be completed, but you have to consider your moves ahead, rather than just clicking matches.
[attachment deleted by admin]
Hallowian is now available on the Pandora - http://repo.openpandora.org/?page=detail&app=hallowian-iprice-01
The "one more go", as big softy said, is really strong on this one.
Everything is well polished too. It has an "Ian Price" style to it.
The touch screen on the caanoo works wonders, it really shows its precision. I´m a big orango tango monkey and I can hold the caanoo and play this game single handed, and even with a couple beers in mind I still haven´t missed a finger touch (too lazy to pull the stylus). Gotta love this machine.
Also, the ability to get to the game in a matter of seconds, and also restarting it in a couple touches, do a great job on this kind of game, heck, some nintendo games you have to go through ages of splash and story screen, not here. You will take some time on the title screen, but just to check its beauty, you can really get to the game fast.
As a "not too found of puzzle games" person, I find amazing to be hooked on it, I can make to level 3 already and am still thinking of a proper way to erase blocks, it must have something to do with the down-left gravity... ;) (just don´t tell me...no spoiling, I will find out myself).
Music is perfect for the mood and it does not become annoying at any point, sfx are plastic bouble style and it helps a lot on the one more go effect.
I could say I miss a way to change the music volume, and mainly as it sounds too low on certain ambients.
Great gem you have there, a perfect job done in my book, congrats! :booze:
Cheers Erico :)
Unfortunately the main game music is as loud as it gets without increasing the volume of the original .MP3 (which could distort it). I did try reducing the volume of the sfx, but it didn't seem to have much effect (no pun intended).
It is a very simple game, created very quickly without adding any unnecessary fluff. I just wish my other games came together like this one. I had to rewrite the core a couple of times (due to my stupid maths as it happens, but that's a different story), but other than that it was exactly what it is now, pretty much within half an hour of starting coding. In total it's 600 lines of code (well spaced).
The game was originally just going to be different coloured pumpkins, but I thought that different "monster" masks would make the challenge a bit more interesting.
Heh i lost the second time i played and it scared me with the laugh >:D
Quote from: Ian Price on 2012-Nov-03
Unfortunately the main game music is as loud as it gets without increasing the volume of the original .MP3 (which could distort it). I did try reducing the volume of the sfx, but it didn't seem to have much effect (no pun intended).
No problem, it is not that I can´t hear it, it was just that when I once played it outside, the natural noise (of sao paulo metropolis) kind of took the music away on the caanoo, but I hardly play outside.
Quote from: Ian Price on 2012-Nov-03
... pretty much within half an hour of starting coding. In total it's 600 lines of code (well spaced).
:O :puke: :help: of course that was a typo and I´m sure you meant half a month of coding and 6k lines...
Anyway, it is really nice to get to see a line of style on your games, truly a mark of artist. This one is my best so far!
Quote from: Hemlos on 2012-Nov-04
Heh i lost the second time i played and it scared me with the laugh >:D
LOL. I actually reduced the volume of the laugh as I dodn;t want people to jump out of their skin when they failed. I wanted it to be spooky though.
Quote:O :puke: :help: of course that was a typo and I´m sure you meant half a month of coding and 6k lines...
Seriously, the game core IS really simple, relying mainly on arrays to help get the job done.
QuoteAnyway, it is really nice to get to see a line of style on your games, truly a mark of artist. This one is my best so far!
Cheers :)
Definitely needs a Santa Price now. Hohoho...
Very good game, despite my aversion to the pumpkin celebration days.
I could easily re-skin it for the Holidays :)