GLBasic forum

Main forum => Announcements => Topic started by: Kitty Hello on 2004-Jul-15

Title: Platforms
Post by: Kitty Hello on 2004-Jul-15
Hi,

I uploaded a beta version of GLBasic that supports multiple platforms (Win32 and WinCE so far). You can download it at:
http://www.glbasic.com/beta/glbasic_sdk.exe

See the project/Options for platform support. It should work with the iPAQ and PocketPC 2000 / PocketPC 2002 devices. The DELL AXIM is a bit slow, still. I've already got an idea how to speed it up.
Tell me what you think and how it works...

-Gernot
Title: Platforms
Post by: Guest on 2004-Aug-08
That's new, and that's cool :)
Title: Platforms
Post by: Guest on 2004-Aug-10
I would like to try a 3D game on my PDA, but downloading the demo I was not able to compile anything that uses the 3D library

Would you be able to compile (for _CE) a few samples of 3D games and post the binaries here?

Thanks, it's looking great! I may buy it when I have more time to play with it.

Juice
Title: Platforms
Post by: Kitty Hello on 2004-Aug-10
Sorry, so far I've only implemented the 2D framework.
Title: Platforms
Post by: Guest on 2004-Aug-13
No problem, it still looks really good so far

Do you think you will ever be able to implement the 3D framework, because as far as I know there are no OpenGL drivers for handheld devices?

Either way, keep up the good work!

Thanks,

Juice
Title: Platforms
Post by: Kitty Hello on 2004-Aug-13
Sure. I have a small set of rastering functions from my past. It's easy to implement and should be able to do textured 3D - you can't propably ask more of a mobile device these days. But implementation will take time.