Recent posts

#1
Off Topic / Re: Interesting deals on asset...
Last post by dreamerman - Yesterday at 16:56
Black Friday Bundle on Ovani Sound.
40 items -> €19.95
End date: 3 days left

PR info:
No repeats - never-before-seen products:
20 Premium Music Packs: Create cinematic, immersive, and engaging soundscapes.
17 Sound FX Packs: From Hollywood Action to Cyberpunk, build worlds that amaze.
Rory Childs Voice Pack: Over 600 authentic, human-recorded voice lines.

#2
Walk on the Wildside SFX Bundle on Fanatical.
Tiers:
5 items -> €1.10
15 items -> €10
30 items -> €16.65
End date: 48 days left

PR info:
With 30 full-size music and sound packs in total and 18 being all new-to-Fanatical, this new Walk on the Wildside SFX Bundle from our friends over at Khron Studios is something a little different: The Animal Symphony series is a 15-strong collection of Animal sounds and SFX designed to give your music, video or gaming project that unique start and touch of originality but we complement these wild sounds with a selection of gaming SFX such as Monsters, Weapons, Explosions and more al in a superb three-tier bundle.
In short: pack that contains high quality real animal sounds, and SFX for monsters and UI.






Monument Studios: TTRPG Audio Compendium on Humble Bundle.
Tiers:
3 items -> €1.00
7 items -> €21.60
17 items -> €23.18
Duration: 14 days

PR info:
Create the perfect audioscape for your game, film, or creative project with this bundle of royalty-free sounds from Monument Studios! This massive library features loops, samples, one-shots, instruments, and others for a variety of genres & styles. Amazing collections like Battle Music Vol 1 & 2, Fantasy Music Vol 1, Cinematic Hits, and more.
A lot of audio but to check it before buying you need to go to their webpage and search for proper pack.






Gamedev Market: Best of 2024 on Humble Bundle.
Tiers:
14 items -> €1.00
47 items -> €18.19
87 items -> €18.56
Duration: 6 days

PR info:
Game developers, build your worlds with this bundle of 75+ assets from GameDev Market! This massive collection features a diverse range of high-quality assets, including detailed tilesets, unique character sprites, huge music and sound effects packs, and so much more.
Generally a little bit of everything: tilesets, character and effects animations, UI icons, music and SFX.



#3
Huge music pack:

The Big Phat Music Bundle on Humble Bundle.
Tiers:
6 items -> €4.60
18 items -> €13.82
86 items -> €23.03
Duration: 7 days

PR info:
Create the ultimate audioscape with Phat Phrog Studio's flagship bundle! This exclusive collection offers nearly 3,000 royalty-free tracks across 300+ music albums split into 86 genre-diverse asset packs, from RPG battle themes, mysterious survival melodies, heart pounding adrenaline action to chilled lo-fi beats. With 130+ hours of high-quality WAV files





Interesting assets pack (mostly tilesets, sprites, UI, some audio):

Gamedev Market: Best of 2024 on Humble Bundle.
Tiers:
14 items -> €1.00
47 items -> €17.84
87 items -> €18.56
Duration: 14 days

PR info:
Game developers, build your worlds with this bundle of 75+ assets from GameDev Market! This massive collection features a diverse range of high-quality assets, including detailed tilesets, unique character sprites, huge music and sound effects packs, and so much more.


#4
GLBasic - en / Re: HTML5 improvements
Last post by Qedo - 2024-Nov-11
perhaps regarding the use of SDL2 in HTML5 this thread might also interest you:
https://www.glbasic.com/forum/index.php?topic=11576.msg102261#msg102261
#5
GLBasic - en / Re: HTML5 improvements
Last post by Paul Smith - 2024-Nov-10
Thanks dreamerman, I did search the forum and only found info from the 3rd part topic. I'm sure this forum plays tricks on me. :D  I'll read the treads and hopefully come up with a solution.
#6
GLBasic - en / Re: HTML5 improvements
Last post by dreamerman - 2024-Nov-10
As fast answer I can tell you that there are few examples how to use SDL2 code in GLB, you can check those posts:
https://www.glbasic.com/forum/index.php?topic=11401.msg100530#msg100530
https://www.glbasic.com/forum/index.php?topic=11313.msg100666#msg100666
look for attached files, by my self I'm using SDL2 code directly from Inline, don't know if that would work for HTML5, maybe that Import function will be needed.
#7
GLBasic - en / Re: HTML5 improvements
Last post by Paul Smith - 2024-Nov-10
I assume GLBASIC uses the SDL2 library when compiling to HTML5.

I've been messing with music formats in browsers and it looks like firefox is the least compatible, anyways I was trying to understand if using the SDL2 mixer to play MOD/S3m would work better.

As I know very little about C/C++ importing into GLBasic, I was hoping someone could give me any pointers.

I can see GLBasic adds the path to the .h files location for HTML.
would it be used like
INLINE
#include "SDL.h"
#include "SDL_mixer.h"
ENDINLINE

or would it be import / require.

#require "SDL.h"
#require "SDL_mixer.h"

IMPORT "C" int SDL_Init(int flags)
IMPORT "C" void SDL_Quit()
IMPORT "C" int Mix_OpenAudio(int frequency, unsigned short format, int channels, int chunksize)
IMPORT "C" void Mix_CloseAudio()
IMPORT "C" void Mix_FreeMusic(void* music)
IMPORT "C" void* Mix_LoadMUS(const char* file)
IMPORT "C" int Mix_PlayMusic(void* music, int loops)

If anyone can help, I would be grateful.

 



 
#8
Announcements / Re: ALIEN TEXT EDITOR
Last post by MrPlow - 2024-Oct-08
Thanks for the feedback - still working on it and
will post soon :)
#9
Announcements / Re: ALIEN TEXT EDITOR
Last post by erico - 2024-Oct-07
Add some wireframe and it can do Escape from NY and show some Nostromus layouts :)
Green and dark green are common text editor colors on the trs80-color, even on a color TV :D

PS: the reply here is set to a very short time, I'm getting time out claims when posting...it must be those genuine girls in my location :D :D :D
#10
Announcements / Re: Happy Birthday, GLBasic!
Last post by erico - 2024-Oct-07
What? The party never ended, it is going strong than ever!
Here I have been doing a design for a Vector drawing program, very simple one, hoping to get this to "save" as 8bit basic code to run on the likes of TRS80 color and MSX. Those basics have the DRAW command, so in sum, I wanna make a "frontend" for that :)
PS:forum icons are still acting weird.