That wont work, EGL is not the same as OpenGL, EGL, put simply, allows OpenGLES access to the rendering surfaces of the iPhone... the nearest I can think of a similar library is something like GLUT, in that its there to assist the underlying rendering API, rather than do the actual rendering... the main thing to remember though is that the iphone is using OpenGLES not openGL, two different APIs.
...then again, this is only what I've looked up, I've yet to dabble in the iPhone as I cant afford one yet...
