Recent Posts

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11
Announcements / Re: Book
« Last post by MrPlow on 2021-Nov-27 »
Got me a copy as a friend's christmas present.  :good:

Excellent!!   =D

I hope you enjoy it!
12
Announcements / Re: Book
« Last post by Kitty Hello on 2021-Nov-25 »
Got me a copy as a friend's christmas present.  :good:
13
FAQ / Re: Missing Forums Attachments
« Last post by Qedo on 2021-Nov-24 »
thank you  :good:
14
FAQ / Re: Missing Forums Attachments
« Last post by Kitty Hello on 2021-Nov-24 »
Done :)
15
FAQ / Re: Missing Forums Attachments
« Last post by Qedo on 2021-Nov-23 »
Corrupted attachment in this post:
https://www.glbasic.com/forum/index.php?topic=4897.msg37366#msg37366
Is it possible to reactivate?
Thank you
16
GLBasic - en / Re: Android - dark mode / light mode
« Last post by MrPlow on 2021-Nov-23 »
Added to the github repository.

Thanks Gernot!
 =D
17
GLBasic - en / Re: Android - dark mode / light mode
« Last post by Kitty Hello on 2021-Nov-23 »
Added to the github repository.
18
GLBasic - en / Android - dark mode / light mode
« Last post by MrPlow on 2021-Nov-22 »
Hi

I had a few rejected submissions from the Galaxy Store for issue with app restarting / closing when switching between light and dark mode

This seems to resolve the issue

adding uimode to configchanges in manifest file
under SDLGLbasic activity section


   <activity android:name="SDLGlbasic"

            android:theme="@style/MyTheme"
            android:label="@string/app_name"
            android:screenOrientation="sensor"
            android:minAspectRatio="1.2"
            android:maxAspectRatio="2.4"
            android:configChanges="keyboard|keyboardHidden|orientation|screenSize|uiMode">


For anyone else who is adding Android apps to the Galaxy Store

19
GLBasic - en / Re: GLBASIC on Mac M1 using Parallels 17
« Last post by SnooPI on 2021-Nov-21 »
Very interesting.
Thank you for this information Loftcat.
20
GLBasic - en / Re: GLBASIC on Mac M1 using Parallels 17
« Last post by loftcat on 2021-Nov-21 »
Well I have a bit of an update.. I've installed Windows 11 (insider release) using VMWare and my GLBasic games run!  It looks like the fading/flickering issue might be down to Parallels.
It does come with a caveat though, because VMWare do not offically support M1 Arm it appears you cannot install VMWare tools, or change the video driver from the basic Windows default. When I compile and run my game GLBasic pops up with a message "Please update your GFX adapter's driver so it can render OpenGL by HARDWARE". I guess this is quite a restriction, however my games does run and at the correct speed and rendering.
So a possible (limited) solution if you want to compile and run GLBasic programs on an M1.
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