Do I need to worry about licensing on the Google Play store if I am thinking of selling a paid app? Have any of you guys done this?
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compile+link:
running Android build-script...
BUILD STAGE 1: Compile and pack
WARNING: Java not found in your path.
Checking if it's installed in C:\Program Files\Java instead (64-bit).
Java was found at C:\Program Files\Java\jdk1.7.0_03\bin\java.exe.
Please consider adding it to your path:
- Under Windows XP, open Control Panel / System / Advanced / Environment Variables
- Under Windows Vista or Windows 7, open Control Panel / System / Advanced System Settings / Environment Variables
At the end of the "Path" entry in "User variables", add the following:
;C:\Program Files\Java\jdk1.7.0_03\bin\java.exe
'"java.exe"' is not recognized as an internal or external command,
operable program or batch file.
BUILD STAGE 2: Install on device
'"java.exe"' is not recognized as an internal or external command,
operable program or batch file.
finished Android build-script.
Android=C:\Users\John\Dropbox\Game dev\Zombie Heads\code\glbasic\zombietest 0.50 - emu and small tweaks\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 20.0 sec. Time: 06:03
Build: 1 succeeded.
-(IBAction)launchFeedback {
[TestFlight openFeedbackView];
}
Quote
In your Application Delegate:
Import TestFlight: #import "TestFlight.h" NOTE: If you do not want to import TestFlight.h in every file you may add the above line into you pre-compiled header (<projectname>_Prefix.pch) file inside of the
#ifdef __OBJC__ section.
This will give you access to the SDK across all files.
Get your Team Token which you can find at http://testflightapp.com/dashboard/team/ select the team you are using from the team selection drop down list on the top of the page and then select edit.
Launch TestFlight with your Team Token
-(BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// start of your application:didFinishLaunchingWithOptions
// ...
[TestFlight takeOff:@"Insert your Team Token here"];
// The rest of your application:didFinishLaunchingWithOptions method
// ...
}
QuoteIn the second quarter of this year, Android accounted for 44% of all mobile app downloads, whereas Apple had only 31%.
Ld /Users/john/Library/Developer/Xcode/DerivedData/iPhone-fxlajhqnytnxtqagiuifcwxohika/Build/Products/Debug-iphonesimulator/iPhone.app/iPhone normal i386
cd "/Users/john/Dropbox/Game dev/Zombie Heads/code/glbasic/iphonetest/distribute/iPhone/XCode"
setenv MACOSX_DEPLOYMENT_TARGET 10.6
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk -L/Users/john/Library/Developer/Xcode/DerivedData/iPhone-fxlajhqnytnxtqagiuifcwxohika/Build/Products/Debug-iphonesimulator "-L/Users/john/Dropbox/Game dev/Zombie Heads/code/glbasic/iphonetest/distribute/iPhone/XCode/Lib" -F/Users/john/Library/Developer/Xcode/DerivedData/iPhone-fxlajhqnytnxtqagiuifcwxohika/Build/Products/Debug-iphonesimulator -filelist /Users/john/Library/Developer/Xcode/DerivedData/iPhone-fxlajhqnytnxtqagiuifcwxohika/Build/Intermediates/iPhone.build/Debug-iphonesimulator/iPhone.build/Objects-normal/i386/iPhone.LinkFileList -mmacosx-version-min=10.6 -Xlinker -objc_abi_version -Xlinker 2 -lstdc++ -Xlinker -no_implicit_dylibs -D__IPHONE_OS_VERSION_MIN_REQUIRED=30000 -framework Foundation -framework UIKit -framework OpenGLES -framework QuartzCore -framework AudioToolbox -framework CoreLocation -framework OpenAL -lGLBasiciPhone-egl -lpng-gf -lPROGRAM -framework MediaPlayer -o /Users/john/Library/Developer/Xcode/DerivedData/iPhone-fxlajhqnytnxtqagiuifcwxohika/Build/Products/Debug-iphonesimulator/iPhone.app/iPhone
ld: warning: ignoring file /Users/john/Dropbox/Game dev/Zombie Heads/code/glbasic/iphonetest/distribute/iPhone/XCode/Lib/libGLBasiciPhone-egl.a, file was built for archive which is not the architecture being linked (i386)
ld: warning: ignoring file /Users/john/Dropbox/Game dev/Zombie Heads/code/glbasic/iphonetest/distribute/iPhone/XCode/Lib/libpng-gf.a, file was built for archive which is not the architecture being linked (i386)
ld: warning: ignoring file /Users/john/Dropbox/Game dev/Zombie Heads/code/glbasic/iphonetest/distribute/iPhone/XCode/Lib/libPROGRAM.a, file was built for archive which is not the architecture being linked (i386)
Undefined symbols for architecture i386:
"_isIphone", referenced from:
_main in main.o
"_GLB_iPhone_call_main", referenced from:
_main in main.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)