Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - bigsofty

#2627
Create an array that holds all your sprites info (num, x, y, including a Z co-ordinate), then iterate (once you've done all your sprite movement) this array drawing all the sprites of a '0' Z co-ordinate 1st, '1' 2nd, etc... you just need to make your own Z co-ord sprite print routine.
#2628
FAQ / KeyUp / KeyDown events
2007-Feb-19
Your a VERY busy man Gernot! :P hehe
#2629
Almost... "decline" ;)
#2630
FAQ / KeyUp / KeyDown events
2007-Feb-19
Very useful! :)
#2631
CollisionRay probably will do a scan of all the triangles on a mesh, then do a normal check, once the correct triangle is found etc... Ill give a custom solution a go... Ill cache the grid coordinates, find the right quad with a division and the use interpolation to find the correct hight... I think that would be quicker?
#2632
Cool, how could I get the height of a point, say, if I give it an X & Y co-ordinate to place an object on it?
#2633
Excellent.

How could this be optimised?... triangle strips along the whole height map or GL vertrex arrays, or even a vertex shader for example?
#2634
Announcements / GP2X
2007-Jan-31
Wow... well done Gernot! :D

I've posted this news on some of the GPX2 developer websites.
#2635
Try uninstalling the complier and do a complete clean re-install.
#2636
:booze: :booze:I hope everyone has a safe and happy Christmas!:booze: :booze:
#2637
GLBasic - en / Multi Core
2006-Dec-22
Most variables dont need to be locked at all with carefull programming. For instance, 1 thread that controls the background in a scrolling platform game, only needs to read, not write, X & Y coords of the player, it then would go off and draw the background. This leaves the whole of the 1st processor to only control the player. On my low dual core system, thats a giant boost, 100%, of processing power.

I do realise its a pain to program this into the compiler Gernot AND I probably a minority here who needs this feature... so possibly something for the future? ;)
#2638
GLBasic - en / Multi Core
2006-Dec-22
I've used mutex, locks before, its not a big deal, to access a variable you just do some handshaking with mutex vars... then again not in Basic... hehe

There must be a simpler way to keep the complexity away from beginners, even at the loss of functionality... any ideas... anyone?
#2639
GLBasic - en / Multi Core
2006-Dec-21
I like a lot of people, have just gotten a multi core CPU.

It would be nice to have thread support (even just 2) to separate visuals from logic processing in my game, currently the 2nd processor is not being used by GLB.
#2640
GLBasic - en / Quiet...
2006-Dec-10
Im sorry to hear that Kuron, I hope your all well.

What language has been released?