Thank you for the reply, i really appreciate it!
I noticed the glitch at the exit too, i was just playing around with my sprites and didnt really plan on using the pheonix at all.
The music was originally composed for a piano i believe, but i thought the harpiscord would give it more character and age.

Teh graphics iz suxxors, i agree.

The asthetics, is the way it is, so i would have some kind of generic way of looking and playing it.
I didnt plan on publishing it in its current state.
My generic approach begins with parchment paper and wood, to give it an 'old times' feel.
This is an area that i lack in, the proficiency of creating decent themes/moods for game graphics.
One of the main reasons i stopped the project, is time constraints based on graphics.
Correct playability is the stage of development i halted all progress on.
As far as playability goes..i THINK it is working correctly.
And if youre more interested in the behind the scenes stuff keep reading on...
I totally wouldnt mind if you stopped readingat this point, i just wanted to vent my interests in the ai.
There are 3 computer players, they are all playing with a different personality.
The rules of the game are set in place, and the players take them into consideration at all times.
One is conservative, one is a risk taker, and the other is in the middle.
You can figgure out, who is who, after playing it a long time.
Even without knowing they have different personality traits, the human player will be able to deduce this fact automatically.
The risk taker might lie a bit more, and call liar at odd times.
The conservative one might not call liar as much and will more carefully consider lying as much.
Its really interesting to me, the creation of the Ai and how they 'think' behind the scenes, that another reason i made the game.
Perhaps i will push the dev of the ai a bit further one day, due to my interests..
I am considering giving the ai neural nets, to attempt to make playing against them more realistic after long periods of playing.
Its really not going to be much of a difference in the way they play already..they play rough and tough as it is and are hard to beat, all 3.
The neural nets would essentially change all thier personalities to be more like the moderate player, which happens to be the best of the 3 ai players.
My concept of play may be flawed, but the rules are set in stone.
Furthermore, playing against those computer players, is like playing against ME!

I found the way i play to be very successful, but that doesnt mean its perfect and unbeatable, its a game of chance.
Other people might play in a different style...and thats ok, because that may be just what is needed, in order to beat those computer players!
I count people, the dice under my cup, and the odds the other players might have one number or another, according to how they bid.
That is the basis of which the computer players play, and thats why its like playing against me.
The rules are the rules, and you play according to those rules.
Deciding what your action will be during your turn, is totally up to your within the constrait of the rules.