Author Topic: Aaagggghhhh! F**king hate Apple!!!!  (Read 13774 times)

Offline Crivens

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Aaagggghhhh! F**king hate Apple!!!!
« on: 2012-Mar-09 »
Ok so I get my update to Snake Revolutions through (took a bloody week again) and it's on the app store. Great. I also at the same time did a free version (released on WebOS in a day). Apple though have rejected it. Why you may ask? See here:-
Quote
2.9: Apps that are “beta”, “demo”, “trial”, or “test” versions will be rejected
Mar 9, 2012 10:45 AM. From Apple.
2.9

We found that your app appears to be a pre-release, test, or trial version with a very limited feature set. Apps that are in beta form, or that are for demonstration or trial purposes only, are not appropriate for the App Store and are not in compliance with the App Store Review Guidelines.

Specifically, your Application Description has reference to the app being a "trial" version.

It would be appropriate to complete, remove, or fully configure any partially implemented features.

Rather than providing a lite or trial version, you may wish to use In App Purchase to provide access to purchasing additional application features. Rather than requiring users to find, purchase, and download your other application from the App Store, In App Purchase provides a seamless, in app purchasing experience for your users, and an improved selling experience for you.

So I can't do a free version now? Because it has limited functionality? Isn't that the point?

So can't be bothered right now. So my original app had a quit button and a free (limited) version and got through fine. This one has failed because of both things now. Fuggit, don't think I can be bothered with a free version now...

Out of interest to keep things the same across platforms (much prefer that) then in the future with my free but in-app purchase idea of a game, sure we can do that with the new in-app purchasing APIs for iOS, but is there anything for the WebOS and Android platforms?

Cheers
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Offline spacefractal

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #1 on: 2012-Mar-09 »
I see its its might been your fault and also dont do something a subject like this. Its annoyring to read in this forum.

As I read you have wrote its was a trail in the Description, which is why it might been rejected. Its might not been game relative, but more description. Also eventuelly change you should call it light and do a time limit on a session instead, so people have a change to get a nice score, even on a limited time (say 5 minuttes). That could been fun in a lite version like this kind of game.

.. and dont forget to add a link to the full game of course.
« Last Edit: 2012-Mar-10 by spacefractal »
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Offline Kitty Hello

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #2 on: 2012-Mar-10 »
declare it as "lite" instead of "trial". They fear it has a time-trial limit.

Waiting times: I submitted GACK for the iPad on Feb, 22 - go figure...

Offline ampos

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #3 on: 2012-Mar-10 »
Remve any reference to litew or trial on the description. And as soon as it is aproved, chgange the app description to anything yoo like. This description changes are instrantaneous and not suervised.

InApp urchases does exists for Android and WebOS but no code in glb to support it. If you rally want to imolement it you could check the PayPa InApp purchase code, as it should work in any platform (even ios, although it will not be approved).

In my apps, i have a link to the full apps i the market when someone click in "upgade"
check my web and/or my blog :D
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Offline spacefractal

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #4 on: 2012-Mar-10 »
Also Google does NOT like PalPay when using on Android and they might remove developers that trying that. So Android is not open as its should.

I also would avoid change description after approval, since Apple could remove it from AppStore when they got it reported and/or people eventuelly just give you negative review. I also dislike the idea about a score limit (was it 40000?), but instead a time trail for each game session (this is >ONLY< a personally throught). Its would fell much more as a lite than a trail.
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Offline trucidare

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #5 on: 2012-Mar-10 »
Ok i read much things of this and cant understand why 90% write "i hate apple".
why you not read the guidelines from apple or understand why apple make the appstore approval.

its easy to say all is bad and i hate that but please try to understand first and write than.
(its not personal for you crivens, for all in the world wide internet)

i managed to make this glbasic to iphone project with kitty to make it possible for all members
and buyers of glbasic to write apps and games for iphone platform and if i read threads like
these one i want to got back some years ago and delete the source of this.

there are so many games made with glbasic in appstore and i think some of the most developers
earned some bucks with it, but would these would be possible without apple?
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Offline matchy

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #6 on: 2012-Mar-10 »
It's so ironic to me to see non-professional conduct being used when earning a dollar. I'm pointing at both Crivens and ampos here as it doesn't seem to be a moral concern.
« Last Edit: 2012-Mar-10 by matchy »

Offline Wampus

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #7 on: 2012-Mar-10 »
i managed to make this glbasic to iphone project with kitty to make it possible for all members
and buyers of glbasic to write apps and games for iphone platform and if i read threads like
these one i want to got back some years ago and delete the source of this.

Ah, that is so sad. Its sad but it would also be tragic if you could go back an undo all that great work.

Its not just the internet, its human in general to say you love or hate what they have to work with depending on what is happening in the moment. Sometimes the pressure and passion builds up too much steam and when its blocked, it fires off in messy directions.

Many of us may not have been here if you hadn't made it possible to make iphone games with GLBasic, me included. Its an amazing thing to have achieved such wide platform support. You and Kitty are like heroes.

Offline spacefractal

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #8 on: 2012-Mar-11 »
I can not agree more than trucidare when not have read guideline, its why its there.

So eiter you drop Apple support for your games, or follow Apples Guidelines. You cannot do anything other if you want to business with Apple anyway. Apple just not want real trail ware, but instead they prefer Lite versions with fewer features or such (etc fewer levels or using ads).
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Offline ampos

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #9 on: 2012-Mar-11 »
But what is the difference between LITE, DEMO and TRIAL?

To me, they seem to be the same.
check my web and/or my blog :D
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Offline Minion

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #10 on: 2012-Mar-11 »
But what is the difference between LITE, DEMO and TRIAL?

To me, they seem to be the same.

Probably doesn`t help much, but when I see those added to a product they mean the following to me :-

LITE : Unlimited use, but certain features disabled.

DEMO : Not the complete version (anything could be missing, levels, ability to save or use other options as there not implemented etc) just a taster oif whats coming.

TRIAL : Full featured, but only for a trail period (30 day / 10 plays etc)

Offline aroldo

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #11 on: 2012-Mar-11 »
Just say it is a free version!!!

Look at what Brd did with the Snake Slider, he has a Free version and if people like they buy the  full version.
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Offline erico

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #12 on: 2012-Mar-11 »
For sure, FREE is better then LITE, DEMO and TRIAL.

Although I have an existential problem with "demo" kind of things for game, so, make none, just charge.
A video of the gameplay should be enough  ;/

Offline spacefractal

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #13 on: 2012-Mar-11 »
This game did have a limit of 400000 points (if remember correct), which was threated as trail. Since its was limited by a trail, it did not fellow Apple guideline.

It's only my trought and apple is strict here, but there is work a round.

So yes I agree different between lite, trail and demo.

Snake Slider is a excellent how to do.
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Offline hardyx

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Re: Aaagggghhhh! F**king hate Apple!!!!
« Reply #14 on: 2012-Mar-11 »
You can quit things or levels in the free version, but not to put limits in the app or disable options. Making a trial or limited version is prohibited by Apple in their guidelines.
« Last Edit: 2012-Mar-11 by hardyx »