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Messages - spacefractal

Version 1.0 finally released!

Also all 7 html games used on the itch as used the script and the tool. This is how glbasic should have present its games, if you ask me. Im did shared my fixes.
Im have yesterday resumed to this game after im got sidesticked with two Spectrum Next projects that should been finished in this week (there was a deadline).

Anyway im have choosen im goes got 40+1 levels with no intermissions, just pure levels as this was the best. What the +1 means? Well, Its that one you start on Game B-Pro =D.

Im property tommorrow uploade it. Also the Game B got a extra theme as well.

now currectly, im got distracted by two other game projects that needs to been finished in few days. Spectrum Next stuff.

Im got a 5th theme im can uses for some intermission levels. hey.
This was not the scope of the thread really. So no im wont do any 3d stuff as im also dont do 3d stuff, so nothing im would do. Its can been a quite costersume to get stuff working outside Steam launcher as well.

But general, im is quite impressed with its performance. No less and no more.

Property the breakthrought with Linux gaming.

The game on this thread should not have any issues at all beside the MUSIC command issue im pointed out.
all my games ran perfectly 60fps... Its might run better with linux build. But those kinds of games we do. Im dont think its a big difference at all.
No. Steam Deck can run most Windows games. There is some exceptions, like those games with Anti Cheat and such. Also games using Windows Media Player might cause issues too (as seen in the picture in the Attachments). In this case, its launched fullscreen top on the main game......

So you DONT need to compile it to Linux to get it run on Steam Deck. Also The Br Logic game also ran fine with music, because he used a dll for the music/sound part instead rather uses glbasic own commands.

Also in the steam dev, make do sure to mark any game controllers you >DONT< support and select the control your game primary uses.

Example if you only support the xbox controller, mark all other to been unspported in the steam dev. This so the Steam Deck actuelly can automatic remap those as they was a 360 controller for the game (like when playing with PS4, and you dont direct support it).

Im believe your game is best to been used with trackbad or with its touchscreen.....


Im just used WAV and PLAYSOUND for music as its was a "sample" and used SOUNDPLAYING() for looping. Memory is not a issue on that platform at all, even you load all tunes at once (as im did in karma Miwa to avoid the small loading delay when switch tunes).

If you doing a HTML5 version, then you need using the MUSIC commands as SOUNDPLAYING() diddent work here or you wont could checks looping.

Im have. Please, dont uses any MUSIC commands as Steam Deck diddent like it. This is actuelly because Glbasic seens to uses Windows Media player, which is launched as fullscreen, caused the main game behind it. lol.

One of my own game just got a "playable" rating for Spot Race. Its has some button text im needs to remove as the only reason. Rest got passed.
Hi thanks.

Its on beta 10 now with more levels :-D.

36 total.

and the computer should have learnt how to play all the levels. This was fun and very annoying to do. So hopefuly he dont find places he got stuck (often after when he died).

There was some issue with the hitbox, which is now a bit larger when bombing (around your surface, your self hitbox is not changed) and the bomb now allways placed on center.

The game is playable on mobile as well (howover the touch bottoms could been better). but im do still soon want to get that string communication done, so its would been playable with a game controllers, include on mobile.
Im have just updated the game to beta 7.

Some bugs fixed. Most of the time was to practice the &%¤#% computer player, so he should been able to complete all 20 levels and dont constactly die. Hihi. This was a lot of fun to do.

Now im need to finish off the alternative levels (Game B).....

Also the filesize is even a bit smaller than the original size. lol. hihi. Its was mostly the tile 709 (the background tile, if im remember right) that got changed to tile 0 on all levels, which compressed the level files quite a lot.
too short time? etc im used a fuzz sound from the Atari 8 bit version (yes sounds used is a mix from various ports).

Howover im did do added some tolerance with red walls, so you can touch them a little bit without dying in some frames. Without that tolerance you would die qutie easy in some places.
not a bug, so wont been fixed.

This is just how floats work as floats is imprecise.

When you using floats, then 4/2 can been 1.9999998 and not 2. Since INTEGER allways round down, then you face this issue as its would been round down to 1 and not 2.

To fix this issue, you could try to add 0.0001 or 0.5001 to the value, before using INTEGER or something like that.


startwater_right% = ((resx/2)+1.0001) + (INTEGER(RND(20))*16)

Yes floats can been very annoying, but this is what it is.
bugs found so far:

ISSOUNDPLAYING() does not work.

VOLUME argument for PLAYSOUND does not work. Possible to do a workaround. Just fixed by the tool.

MOUSEWAIT does not work, but this command would newer work for this platform anyway, and hence its shoudl been depreacted. So im will not fix this command.
Beta 3 released. Now the game can plays its self. a least for the first 8 levels in random order. Fun to watch, because he dies some times, and not allways same places. So hope he dosent fails to complete a level. hihi.
Im have just choosen to upload the game with the ORIGINAL 20 level version as they are finished and should works. Im have still not do decorations on my own levels, but that is later on. But its now a fully playable game and hope there is no major bugs etc. The link is in the first post.

Im will property mixes both extneded as own 20 levels, but some levels require to been bigger throught..... This due set of 10 dont gonna to work, when there was 20 in original, but.... its dont need to strictly to been 20 levels throught.