Author Topic: help! ATTENTION!NOTICE!!!  (Read 3697 times)

Offline MEGAMANFAN

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help! ATTENTION!NOTICE!!!
« on: 2009-Oct-04 »
 nothing is wrong(or so it SEEMS!).


please copy and paste this,and make the error GLOW


// --------------------------------- //
// Project: triangleman
// Start: Saturday, October 03, 2009
// IDE Version: 7.082


// DEMO-VERSION:
// Missing features:
// No time limit during gameplay
// No watermark in executables

   // SETCURRENTDIR("Media") // seperate media and binaries?
LOADBMP:"bigor.bmp"
LOADSPRITE:"triangle man shoot1.bmp" 0
LOADSPRITE:"tid.bmp" 1
LOADSPRITE:"slinger.bmp" 2

slinger_x=490

WHILE TRUE:animation
delta=delta+1
IF delta>15
ani=1-ani
delta=0

IF KEY(54)AND shooting=FALSE
shooting=TRUE

slinger_x=slinger_x-1

ENDIF
ROTOSPRITE:slinger_x,400,slinger_x*4
ENDIF sprite:ani, 315, 400

SHOWSCREEN WEND

 :good:


thanks!(to replyers)[if you speak dutch,translate to english!]
« Last Edit: 2009-Oct-04 by MEGAMANFAN »
think of a number x 2+22 divide 2-1st number = my grade in math!!!

(11)

MrTAToad

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Re: help! ATTENTION!NOTICE!!!
« Reply #1 on: 2009-Oct-04 »
Eh ?

Offline Hemlos

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Re: help! ATTENTION!NOTICE!!!
« Reply #2 on: 2009-Oct-04 »

Please dont post in FAQS Threads.

I am moving this to bug reports.

If this is a bug, please state specifically what is wrong.

Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline Steinbock

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Re: help! ATTENTION!NOTICE!!!
« Reply #3 on: 2009-Oct-04 »
double dot? ;/
Time will come. It's just a matter of time...

Offline Hemlos

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Re: help! ATTENTION!NOTICE!!!
« Reply #4 on: 2009-Oct-04 »
Ah ya, ":" ..not needed in  all these


// --------------------------------- //
// Project: triangleman
// Start: Saturday, October 03, 2009
// IDE Version: 7.082


// DEMO-VERSION:
// Missing features:
// No time limit during gameplay
// No watermark in executables

   // SETCURRENTDIR("Media") // seperate media and binaries?
LOADBMP:"bigor.bmp"
LOADSPRITE:"triangle man shoot1.bmp" 0
LOADSPRITE:"tid.bmp" 1
LOADSPRITE:"slinger.bmp" 2


slinger_x=490

WHILE TRUE:animation
delta=delta+1
IF delta>15
ani=1-ani
delta=0

IF KEY(54)AND shooting=FALSE
shooting=TRUE

slinger_x=slinger_x-1

ENDIF
ROTOSPRITE:slinger_x,400,slinger_x*4
ENDIF sprite:ani, 315, 400


SHOWSCREEN WEND

Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline MEGAMANFAN

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Re: help! ATTENTION!NOTICE!!!
« Reply #5 on: 2009-Oct-04 »
Thank you!!!!!   By the way, I am 9 years old. I am sorry if I sound confusing.   :good:
think of a number x 2+22 divide 2-1st number = my grade in math!!!

(11)

Offline Moru

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Re: help! ATTENTION!NOTICE!!!
« Reply #6 on: 2009-Oct-04 »
Press F1, there you get nice help with examples on how to write the commands.

Offline bigsofty

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Re: help! ATTENTION!NOTICE!!!
« Reply #7 on: 2009-Oct-05 »
Thank you!!!!!   By the way, I am 9 years old. I am sorry if I sound confusing.   :good:

9 years old and programming games already, well done!  :good:
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline MEGAMANFAN

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Re: help! ATTENTION!NOTICE!!!
« Reply #8 on: 2009-Oct-05 »
thanks!!any of you who read this has permission to use the code!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
think of a number x 2+22 divide 2-1st number = my grade in math!!!

(11)

Offline Hemlos

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Re: help! ATTENTION!NOTICE!!!
« Reply #9 on: 2009-Oct-06 »
Hey megaman,

Pretty cool ideas you have..

Here is something that might help reduce the number of files you need for animations:

ROTOZOONANIM
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline MEGAMANFAN

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Re: help! ATTENTION!NOTICE!!!
« Reply #10 on: 2009-Oct-06 »
Hey megaman,

Pretty cool ideas you have..

Here is something that might help reduce the number of files you need for animations:

ROTOZOONANIM
how do you use roto ummm...it?
think of a number x 2+22 divide 2-1st number = my grade in math!!!

(11)