Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MrPlow

Pages: [1] 2 3 ... 116
You can use mine with a beard on it.  :puke:
:D  - That works too!

Ian, can I used your Avatar if I put a a Wig & Beard on it?  :good:

Okay, can ignore for now - it started working on next build but for a while build was not working...strange.

Keeps popping up message to setup build for Win32.
Build option is greyed out in proj settings section.


Thank you for your support.
Regarding the commented out code.
Where is it in? file under folder under java folder

I also gave someone on this forum, my version of my working JNI folder - as they were having errors creating with the newer default app > jni folder files...

Off Topic / Re: Covid
« on: 2022-May-18 »
Man!!! So sorry to hear - I have been away from my gamedev for a while - just getting back now - just checking the forum and notice this...Hope all is getting better...

Hopefully you will be 100% again soon!!

Hi, i also managed to create an Android aab bundle with minsdk 23 and targetsdk 30

Wouldn't work but found a solution...

to edit the SDLActivity code - comment out the return command like below and add return library;

Code: (glbasic) [Select]
protected String getMainSharedObject() {
        String library;
        String[] libraries = SDLActivity.mSingleton.getLibraries();
        if (libraries.length > 0) {
            library = "lib" + libraries[libraries.length - 1] + ".so";

        } else {
            library = "";
        return library;
        //return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;


GLBasic - en / Re: Save a TYPE array object
« on: 2022-May-16 »
Thanks Hardyx

That looks like a possible solution for me.... :good:

There are many things to check for app to build...

- androidmanifest - correct and format is correct
- sdk, ndk and gradle settings libraries etc.
- dependancies

when I have time i will try replicate your see if i get errors too...

try remove that androidx dependancy - i dont use it at all?
i have it commented out...

My output window shows:

NDK Resolution Outcome: Project settings: Gradle model version=5.1.1, NDK version=21.0.6113669

example of part of my app config...

android {
    compileSdkVersion 30
    defaultConfig {
        if (buildAsApplication) {
            // GLBASIC_USER_NOTE applicationId
            // Here, GLBasic will put your company and app name.
            // The string for the launcher icon is in
            // app/src/main/res/values/strings.xml
          //  applicationId "com.gazzappergames.centiplode.centipedeshooter"
            applicationId "com.gazzapper.pillarfight.shooter"
        // GLBASIC_USER_NOTE versionCode, versionNumber, target SDK
        minSdkVersion 23
        targetSdkVersion 30

        // version to detect when installing. Must be incresed for each app-store build.
        versionCode 1

        // version as shown to the user
        versionName "1.01"

        externalNativeBuild {
            ndkBuild {
                arguments "APP_PLATFORM=android-23"
                abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
etc etc.

Remember to keep gradle 3.4.1
at least mine is still on 3.4.1

API 31
Android SDK platform 31
Android SDK platform 30

been a while - but i managed to create apk just now

Make sure you asset icons are present for the res> folder

Create using AS - new asset options...

I myself have this setup:


SDK 31.0.0
Android platform tools 29.0.6
SDK Tools 26.1.1

Says I dont have NDK installed - but not 100%

Is this a new error - have you managed to create apk already before now?

Pages: [1] 2 3 ... 116