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Topics - hardyx

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16


GP32Spain presents its second GP2X Wiz programming contest.
Warning: These rules are a draft and may suffer some changes in the incoming days.

The competition is divided into two separate categories, each of which will have its own prizes.

First Category: Games
First prize: 25% of the cumulative total of the donated money.
Second prize: 15% of the cumulative total of the donated money.
Third prize: 10% of the cumulative total of the donated money.

Second Category: Emulators
First prize: 25% of the cumulative total of the donated money.
Second prize: 15% of the cumulative total of the donated money.
Third prize: 10% of the cumulative total of the donated money.

Donations can be sent and you can see the cumulative total of money for the prizes to date, here: http://www.gp32spain.com/index.php?mpagina=donations
Cumulative total to date  (April 13 15:30: 1857€ - 2525,33$)

Dates
Deadline to send the game: July 15 July 31
Announcement of the winners: July 31 August 15-31

Contest Rules

First Category: Games

We will only accept games of the following genres:
* Beat 'em up
* Shot 'em up
* Platforms
* Musical (based on music or that music represents an important part of their development).

Update: Now all game types are allowed.

The games can be programmed specifically for GP2X Wiz or can be developed for interpreter engines like Fenix. In any case should include everything needed to run directly on the GP2X Wiz. We will NOT accept games in flash format.

The games should be compatible with the latest firmware available for GP2X Wiz.

Each participant may submit as many games as he/she wants, but will be only eligible for one prize.

We will not accept games previously published in GP2X Wiz. Must be new titles or updates for other systems that have not yet been ported to GP2X Wiz. We will accept games that have already been published previously althoug the version submitted to the contest must include enough new features in order to be a valid entry (new levels, game modes, etc.).

The games may not be published until the contest has ended and winners have been announced. If a game is released before, this will be disqualified immediately.

The maximum size accepted for the games is 2GB.

Games less than 40MB must be sent by e-mail to webmaster((at))gp32spain.com. For games with more than 40MB, the programmer must write to the same e-mail and then we'll provide you with FTP access to send it. The e-mail subject must be "Concurso GP32Spain".

Along with the game you must include 2 screen captures of the game.
You must also include a file "info.txt" with the following information:
- Name of the work submitted.
- A description of the game and a short manual.
- Nick / Name of the programmer. (If more than one person is involved, put all names and jobs performed)
- E-mail contact.

Second Category: Emulators
We will accept new emulators and emulators already published.
When we value emulators modifications, we will take into consideration the improvements or new features of the emulators with respect to the final version published before the contest.

We take into consideration the following features in order of importance:
1 .- New emulators.
2 .- (existing emulators): Overall improvement in performance / speed of the emulator.
3 .- (existing emulators): Support for new games / chips / systems.
4 .- (existing emulators): New options, as SaveState, etc.
5 .- (existing emulators): GUI enhancements and additional menus.
6 .- (existing emulators): Other additions.

The emulators should not include files or commercial games. If it's necessary some kind of bios rom file for its working, must be clearly indicated in the file info.txt

The emulators should be compatible with the latest firmware available for GP2X Wiz.

Each participant may submit as many emulators as he/she wants, but will be only eligible for one prize.

If the developer chooses to release the emulator before the contest is finished, we'll take into consideration only the new features or improvements over the public version.

The emulators must be sent by e-mail to webmaster((at))gp32spain.com. The e-mail subject must be "Concurso GP32Spain".

Along with the emulator you must include a file "info.txt" with the following information:
- Name and version of the emulator submitted.
- List of new features or improvements incorporated in the emulator with respect to the latest public version.
- A description of the emulator and a short manual.
- Nick / Name of the programmer.
- E-mail contact.

Additional information about the contest
Participants can participate in the two categories independently and win a prize in each of them.

The jury will consist of 5 persons that will be announced after we receive all jobs.

Participants from outside of Spain should have a PayPal account where they would receive the prize if they win.

If we don't receive enough titles for any of the two categories of the contest or its level is considered too low, the organization reserves the right to declare the awards deserts, in which case the value of prizes will be added to the awards of the other category.

The rules may be subject to changed. Any changes or additions will be published in www.gp32spain.com.

17
Hello friends,
I'm with GLBasic since a few months and is an easy language, but I have some questions (doubts). I prefer to put in one post, instead create many separated posts.

1- When you declare a GLOBAL variable you can't access it from other file ¿isn't it?
I have read that you can declare again in the other file, but I think this will be a different variable. Instead Types are shared and I have no problem.

2- Related with the first, sometimes you think that you are using a global variable in another file,
but you are using a new variable autodeclared when are used. This make me crazy.
¿Are any comand or option to force to declare variables before are used, like "Option Explicit" in Visual Basic?

3- Sometimes I load a font with LOADFONT and not shows nothing in PRINT, I use SETFONT and SHOWSCREEN too. With other fonts works ok. All fonts are created with the DingsFont tool.

Greetings

18
IDE/Syntax / Save utility window position
« on: 2010-Mar-11 »
¿Is possible to save the position of the Utility window (Jumps/Files/Web/Debug) to put on the left when the IDE is open? I use Visual Studio and Codeblocks and I'll like to put on the left, but appears always on the right in a new session.

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