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Messages - SnooPI

#61
Off Topic / Re: DLB/GLB
2021-Mar-16
 :D   Nice and funny comparison Gernot  :good:

No, no, I had no intention of selling it.
It was even planned to make it an open-source project for the first version.
But hey, now that you mention it, it might not be such a bad idea if the product looks good to you for a pro version  ;)  we'll talk about it if that happens.

In any case I have to finish the engine before and I have already fallen behind.
I've been behind on all my projects for a few years, even for my job, I'm not sure why... Fatigue, old age  :sick:  but maybe also general demotivation, that's why I try to find new motivating projects.

Anyway, thank you for the answers and have a good day.
#62
Damn, bad news  :(
I admit that for the moment I still only use the old version, so I don't have this kind of problem.

It seems that there are quite a few issues with the Steam version, I hope Gernot can fix them (I would like to help him but I don't know how).

Good luck Bigsofty  :|
#63
Off Topic / Re: DLB/GLB
2021-Mar-16
I plan to use SGEngine and therefore Irrlicht (and therefore the best interface depending on the platform, which is much better for speed) and wanted to make a level editor with GLB incorporated in it.
For example, create a 3D map, place the characters, sounds, etc ... and retrieve their "variables" (position, rotation, volume, etc.) directly in the GLB incorporated without having to create them... in short, a small game maker.
Yes I know, I see a little too big I think  :D

That's why I needed Gernot's agreement.
But hey, I think I'll calm down and try to finish my SGEngine before I consider going any further.
In fact, it was while testing Coppercube that I had this idea.

I hope I was clearer in my explanations  ;)
#64
Off Topic / Re: DLB/GLB
2021-Mar-14
GLBasic  :-[ ...but a version that would only use the wrapper for display (and therefore DX on Windows, that's why I called it DLB, which by the way is a bad idea because it will use GL on others platforms ::))
Yes I knew you couldn't like it, that's why I wanted to ask your opinion before  ;)

Well, I think I'll continue my wrapper and later just create a level editor with that wrapper's GUI (after all, it's already a lot of work and I don't have too much time).
We will see later for the integration (or not) of the basic in it... maybe a very simplified version.
#65
Off Topic / DLB/GLB
2021-Mar-13
I really like GLB, but I would like to know if I can do what I want with it before continuing.

I'm going to need Gernot's agreement if I want to do what I want.

Either I just make a wrapper, or I make a game maker like https://www.ambiera.com/coppercube/index.html but with the ability to code inside like GLB.
#66
It looks cool Schranz0r! 
I haven't tested it yet (I'm tired) but why don't you make a wrapper in the form of a library instead?
It seems to me that then it would be easier to import the functions with the GLB IMPORT function... no?  O_O

I would look at this more carefully once tested completely... good job!  :good:

#67
3D-snippets / Re: SGEngine
2021-Feb-14
-The Irrlicht wrapper is not just a simple transcription of Irrlicht functions, it's a little more complex.
-The engine uses 2 wrappers, one for Irrlicht but also another for irrKlang (for 3D sound)
-In the future, I plan to add AI and then more advanced physics.
So it's not only Irrlicht Engine,  it's SGEngine  ;)

Thanks Schranz0r, as I know you worked on a wrapper for Irrlicht, you might be able to help me later when you have time.
#68
Yes Bigsofty, it's very interesting, thanks Gernot  :)
#69
3D-snippets / Re: SGEngine
2021-Feb-13
I don't know (I wasted a lot of time in my work) but I think I can work on it in parallel, I would say 1 month or 2 to make it complete with all the examples.
But during the development I will put the updates online so that you can test them.

Thank you for your support  :booze:
#71
You're right Bigsofty, I also hope this year will be better  :sick:  and as we say in my country:
"Bonne année et Bonne Santé!"  :enc:
#72
Try to use the X_SCALEMODEL function (after you load or create your object) instead of the X_SCALING function.
#73
Beta Tests / Re: SGEngine
2020-Dec-07
For a simple dungeon crawler, I don't think so (although you're going to have a problem with 3D sound).
If you want to do a Doom/Quake style dungeon crawler yes it can be very useful... but so your map editor will not be of much use to you because this engine can import Quake 3 levels (and therefore all map editors that export in this format).

In fact, with SGE you have access to almost all the features of Irrlicht and irrklang.

Anyway, good job Steinbock, hope you will keep us posted on the progress of your project which looks great  :good:
#74
Very good idea Erico  :good:
I would probably buy this bundle as soon as it goes on sale.

Quote from: Ian Price on 2020-Nov-17
I was permanently knackered before Covid. It's soooo much worse now.
Quote from: bigsofty on 2020-Nov-17
Due to health issues I'm finding coding real slow for me just now.
Same...  :sick:



#75
Beta Tests / Re: SGEngine
2020-Nov-22
Thanks for your interest Qedo  :booze:

I'm continuing this project but I'm just going to take my time, it will allow me to do many examples and integrate a physics engine.
Plus I have work to finish before Christmas (I'm very late  :()

By the way, were you able to solve your problems with HTML5?
If you need any help please don't hesitate to ask me, maybe I can help you.