Hey guys!
(Un)fortunatly Gernot has decided to make his own HTML5 target for GLBasic(would have been nice if he mentioned it before...). So I can't take the name "GLBScript" anymore, the confusion wouldn't be very good... So I have to find a new name...
In the meantime I was very busy and was not able to continue GLBScript development as far as I wanted, but I continue stadily!
As you can see just minor things...
Don't wonder: The samples are not available anymore - I have to restructure my whole concept.
(Un)fortunatly Gernot has decided to make his own HTML5 target for GLBasic(would have been nice if he mentioned it before...). So I can't take the name "GLBScript" anymore, the confusion wouldn't be very good... So I have to find a new name...
In the meantime I was very busy and was not able to continue GLBScript development as far as I wanted, but I continue stadily!
Code (glbasic) Select
Version: 0.4
Improved: Google Closure update
Fixed: Charset problem
Added: Experimental bitmap font system - kerning is missing!
Added: Font Kerning
Fixed: "Super" in methods functions again
Fixed: Compiler crash when using ABSTRACT
Fixed: CREATESCREEN threw "Image not yet loaded", but it was already loaded!
Added: DRAWRECT x,y,w,h,TransparentColor <- "clears" the pixel of the Screen - useful for terrain destruction in worms style!
Added: GETPIXEL - slow as hell...
Fixed: Transparency with fonts
Added: INKEY$
As you can see just minor things...
Don't wonder: The samples are not available anymore - I have to restructure my whole concept.