Quote from: dreamerman on 2024-Jun-23The problem with many of those 'cheaper' tileset assets is that they are missing some kind of tiles for example transition tile from grass to dirt/sand, or they are incomplete - just in basic 8 directions without variations, or character animations have only basic movement/idle states so they are good as some kind of base for something simpler or some sketch / mockups projects, yet I shouldn't also demend to much from such pack's because even with those minor issues they contain a lot of assets and offert great value to their price.
I think a good way to make a game for an indie developer is to use the graphics from an old commercial game during development and then redo them.
For example, if we are developing an RTS we can use the graphics from Warcraft 2 (even zooming them if the game is in HD) then if the game is satisfactory redo the graphics, either ourselves (with or without paid assets) or by paying a graphic designer.
This avoids wasting time or money if the game is not satisfactory.
I don't know if I explained myself well, it's not easy in English