Could be memory related, its using 47mb worth of images for the level alone, which somehow boost the total system ram to almost 200 on one computer I was testing on. I could split the maps up more and only load several at a time instead of all 9 sets of 3.
Also there's some jerkiness as new level images get swapped in. I may have somewhat fixed that, but like I mentioned I may need to break the images up, probably 18 sets of 512x576 images. I also found I had gaps between the level parts from overlapping and made images clip to the view screen. Still a few more things to do, and possibly a new version of the level, some thought the navigation was too narrow.
Also there's some jerkiness as new level images get swapped in. I may have somewhat fixed that, but like I mentioned I may need to break the images up, probably 18 sets of 512x576 images. I also found I had gaps between the level parts from overlapping and made images clip to the view screen. Still a few more things to do, and possibly a new version of the level, some thought the navigation was too narrow.