Author Topic: Questions about GLBasic  (Read 10578 times)

Offline Leon

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Re: Questions about GLBasic
« Reply #15 on: 2016-Aug-12 »
Drag and Drop won't be an option for me. ;)
Of course I won't pick a framework/engine just because it has particle effects but having some prebuilt functions like that is always nice to have.
Are Admob and IAP Android only or can they be used on iOS, too?
"- Small footprint of only 2mb + code + assets (unity is minimum of 20mb)" Great to hear that GLBasic can produce such small Apps/Executables!

Offline Leon

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Re: Questions about GLBasic
« Reply #16 on: 2016-Aug-12 »
Oh and how can you gain access to the bonus area?

Offline Slydog

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Re: Questions about GLBasic
« Reply #17 on: 2016-Aug-12 »
The Bonus Area opens up after you make 100 posts in the forum.
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

Offline Leon

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Re: Questions about GLBasic
« Reply #18 on: 2016-Aug-12 »
Wow. That's quite a few ;)
« Last Edit: 2016-Aug-12 by Leon »

Offline spacefractal

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Re: Questions about GLBasic
« Reply #19 on: 2016-Aug-12 »
As Gernot, which might give you access. Its can been happens we add post to you. Im do cant do that. You sound like a nice guy.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline Leon

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Re: Questions about GLBasic
« Reply #20 on: 2016-Aug-13 »
Thanks, space fractal :)
Actually, being nice is something most users here have in common. :)

Offline erico

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Re: Questions about GLBasic
« Reply #21 on: 2016-Aug-13 »
Hi Leon, I would not bother with the bonus area, it is just a more closed place so people can share some betas for testing and the likes.
The real great information on our forum is outside the bonus.

Offline dreamerman

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Re: Questions about GLBasic
« Reply #22 on: 2016-Aug-13 »
On other hand GLB source is available only in bonus area so just for that it's worth of effort if you need to check/try some things.
Check my source code editor for GLBasic - link Update: 20.04.2020

Offline erico

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Re: Questions about GLBasic
« Reply #23 on: 2016-Aug-13 »
Is it? I thought It was only on  the community development area.

Offline dreamerman

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Re: Questions about GLBasic
« Reply #24 on: 2016-Aug-13 »
Glbasic is no longer 100% closed source. If you have access to the bonus area, you can get the glbasic source code. [...]
As I don't have access to both of those restricted areas I'm not suer about it.
Check my source code editor for GLBasic - link Update: 20.04.2020

Offline Leon

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Re: Questions about GLBasic
« Reply #25 on: 2016-Aug-13 »
Well, according to space fractal you need to reach 100 posts.

Offline erico

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Re: Questions about GLBasic
« Reply #26 on: 2016-Aug-13 »
For the bonus, yes, for the source, I think you need to be within the dev team, which is usually given to long time users and people that add important fixes/improvements.

Offline Eric.Erpelding

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Re: Questions about GLBasic
« Reply #27 on: 2016-Aug-14 »
Quote
What can Inline C++ be used for?
It turns out that GLBasic does not have a function that will convert a Hexadecimal string to a Decimal number.
One has to create a function containing INLINE code to call the sscanf function that will do the conversion.
« Last Edit: 2016-Aug-14 by Eric.Erpelding »

Offline dreamerman

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Re: Questions about GLBasic
« Reply #28 on: 2016-Aug-14 »
As such function isn't often used in game dev, but if you need it, nothing stands in the way for you to write such function. Those are really basic things.
Even more, just look around on forum and use 'Search' option, really.
Code snippets - Math - Hex To Decimal and Decimal to Hex
Check my source code editor for GLBasic - link Update: 20.04.2020

Offline spacefractal

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Re: Questions about GLBasic
« Reply #29 on: 2016-Aug-14 »
im also newer used this kind of functions, and yes often, you can do FUNCTION to doing this kind of thing.

Last time im used it was a CDG Player in Blitzmax long time ago.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.