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Messages - SnooPI

#361
Happy new Year !

#362
very useful and clear  :good:
#364
I wonder if we should not make a micropayment system (SMS) for the works of this quality.  O_O

I think at SMS because it is the simplest and most anonymous system.
#366
Quote from: mentalthink on 2013-Nov-22
:nw: :nw: Really Really nice, but sincerelly it's very very difficult, at least for me... it's very very quick the game..

for me too  :'( 
we are too old mentalthink
mentalthink + snoopy =  :help: :D

very nice retro game  :good:

#367
MrPlow after ALPHATESTING use always ALPHAMODE 0.99 (or 0.9, 0.8, ... for more transparency)  the result is better than ALPHAMODE 0.0

Of course, you can use also ALPHAMODE -0.99 (-0.8, -0.7, ...) for special effects.
#368
spicypixel try this :

- clean your project
- put all sounds and music in a shoebox
- use SETSHOEBOX function before loadsound an playmusic

#369
very good retro game but very difficult for me (i'm a looser or... too old   :help:  :P)
#370
Quote from: spacefractal on 2013-Nov-19
Engine is the same. If you are concern about it. There is a alternative API in androidextras.

I'm uses 22kz my self. No reason do uses more than that.

yes, work fine for me (with glb 11 and 12)

22kz is is the right frequency for android (until glb use the very good 3d audio library : opensles   ;) gernot)

spicypixel you should use audacity to convert your sound and music.
audacity.sourceforge.net
#371
try ALPHATESTING 0.0 before DDgui_show()
#372
you're right diego, this is the best solution  :good:
#373
Quote from: diego on 2013-Nov-11
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:1101: The following error occurred while executing this line:
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:1115: exec returned: 1

update your adb.exe with the last version.

spicypixel take http://ant.apache.org/bindownload.cgi and put ant folder in : (glbasic folder)\Compiler\platform\android\android-sdk-windows\tools

in fact spicypixel it's (again and again :() a problem with icon, put your android icon in ..\distribute\Android\res\drawable

#374
Quote from: kanonet on 2013-Nov-07
I think Gernot said that he is switching to SDL2 on all platform, but just AFAIR, not sure 100%.

sdl2 on android (with GLB v11 and v12)

but the most interesting with v12 on android is the use (apparently in the futur) of OpenSLES, an hardware-accelerated audio API with 3d support  :good:
#375
Quote from: kanonet on 2013-Nov-03
Nice to see that you are working on this again.

Me too  :)

It's a good news kanonet that libSPRITE became multi-plateform   :good: