And I repeat the difference of size between BMax and GLB is because BMax compiles directly in Assembler, and not for a supposed reason of modules that BMax would have, but not GLB.
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Show posts MenuQuote from: Ian Price on 2014-Apr-30
Snoopy, you misunderstood what I meant by "one package"...
Quote from: Ian Price on 2014-Apr-30
...but I'm not going to bother explaining it after the last discussion we had over nothing at all.
Quote from: Ian Price on 2014-Apr-28
I agree, however BlitMax is a bit different to GLB. For starters BMax is modular and only compiles those modules that it needs based on the code (and is even better if you use the code checking tool). GLBasic compiles everything in one package. GLBasic file sizes are larger for the same reason.
Quote from: kanonet on 2014-Apr-28
When you compile your project it is splitted in several files: every gbas becomes a cpp file, but there is also a global header that is used by every file. If you change something that will be in the header, not in the cpp, then all files that use this header (=your whole project) needs to get compiled again.
Quote from: mentalthink on 2014-Apr-25
About the Frameworks I don't use never one, only three3D it's for make 3D , but realy good like a Xbox but in the browser...
Quote from: erico on 2014-Apr-28
I´d wish I understood what you guys said, seems important. Heck, I will wait till I publish something to qwirk about.
Quote from: kanonet on 2014-Apr-28
When you compile your project it is splitted in several files: every gbas becomes a cpp file, but there is also a global header that is used by every file. If you change something that will be in the header, not in the cpp, then all files that use this header (=your whole project) needs to get compiled again.
Quote from: erico on 2014-Apr-26
Edit: Perihelion style 1st person sequences with Y level would be cool
Quote from: erico on 2014-Apr-26
On a ´chip in´ style, even with no girls in bikini neither gel...
Quote from: Ian Price on 2014-Apr-26
Dungeon Master was a classic on the Atari ST all those years ago, although it hasn't really aged too well.
I purchased a game called Legend of Grimrock a while back, which kind of sets the bar for 3D in 2D type dungeon crawlers nowadays. Despite it's more modern appeal it didn't press my buttons like Dungeon Master did BITD.
Quote from: Ian Price on 2014-Apr-26
Something like this should be pretty easy for GLB to do I would think.
Quote from: Snoopy on 2014-Apr-25
That is why I wanted to try to do something in 2D (and also because it's more easy to translate after in HTML5 )
I thought at this game or at a game like "Dungeon Master". A cult game with a false 3D (yes, 3D again )
I hesitate ... Dungeon is more hard to program but it motivates me more.