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Messages - SnooPI

#286
I left a little upset some time ago  =D But I worked on GLBScript (aka 123basic, thank you metzzo for your very very good job), I'm worked on it a while ago, and fixed a lot of bugs.
I have not been working on it for a long time, but for 2D, it works very well. Very adaptable.
I even thought to make a webgl version with pixi.js and in the future three.js.

Maybe a solution for the GLB community.

#287
just a repetition for "faire chier les cons" lol
#288
Quote from: Snoopy on 2014-Apr-30
and yes we can program seriously and laugh (especially when we program games)  :P :booze:
#289
and yes we can program seriously and laugh (especially when you program games)  :P :booze:
#290
personally I find it funny  :D :D :D
#291
I just realize that GLB = GLB (gay, lesbian and bisexual) it's fun no?


shit , it's not serious ... :(...

the game programming must be boring :(

#292
And I repeat the difference of size between BMax and GLB is because BMax compiles directly in Assembler, and not for a supposed reason of modules that BMax would have, but not GLB.
#293
Quote from: Ian Price on 2014-Apr-30
Snoopy, you misunderstood what I meant by "one package"...

Yes, yes.. I have understood very well , you speak even of modules with blitmax. It's you who don't know what you're talking and use terms which you do not master.

Quote from: Ian Price on 2014-Apr-30
...but I'm not going to bother explaining it after the last discussion we had over nothing at all.

If you hint to our discussion on 3D engine, It's not my fault if you confuse a "3d Graphic Engine" (the 3D display) with a "3D Engine" (3D graphic engine, 3D physic engine(collision,...), 3d logic engine (IA, ..), ...)
I noticed that you often say false things with great conviction.

But you are right, me too I prefer not to converse with a person who never recognizes his own errors.   ;)
#294
Quote from: Ian Price on 2014-Apr-28
I agree, however BlitMax is a bit different to GLB. For starters BMax is modular and only compiles those modules that it needs based on the code (and is even better if you use the code checking tool). GLBasic compiles everything in one package. GLBasic file sizes are larger for the same reason.

It's false, GLB is based on GCC and GCC works with libraries, it don't compiles everything in one package  ::)
The reason for the difference in size, is because BMax compiles directly in Assembler.

The only valid reason to explain the very long time of compilation on some computer (other than the size of the program or a possible virus on the computer) is the reason given by Kano:
Quote from: kanonet on 2014-Apr-28
When you compile your project it is splitted in several files: every gbas becomes a cpp file, but there is also a global header that is used by every file. If you change something that will be in the header, not in the cpp, then all files that use this header (=your whole project) needs to get compiled again.
#295
MentalThink? the English teacher?

  =D
#296
Off Topic / Re: HTML5 JS
2014-Apr-28
Quote from: mentalthink on 2014-Apr-25
About the Frameworks I don't use never one, only three3D it's for make 3D , but realy good like a Xbox but in the browser...

J3D is not bad too  https://github.com/drojdjou/J3D   :)
#297
Quote from: erico on 2014-Apr-28
I´d wish I understood what you guys said, seems important. Heck, I will wait till I publish something to qwirk about. :whistle:

I don't entirely understand the reason for this phrase, but It seems to be funny  :D
But it's probably because my english is not perfect  ;)
#298
Quote from: kanonet on 2014-Apr-28
When you compile your project it is splitted in several files: every gbas becomes a cpp file, but there is also a global header that is used by every file. If you change something that will be in the header, not in the cpp, then all files that use this header (=your whole project) needs to get compiled again.

You're right, this is why the code must be structured perfectly.
Personally, I have restructured my code (8000 lines  :S) because I had this problem.
#299
Off Topic / Re: Remake
2014-Apr-27
Quote from: erico on 2014-Apr-26
Edit: Perihelion style 1st person sequences with Y level would be cool :)

I had never heard of this game... it seems very particular.
#300
Off Topic / Re: Remake
2014-Apr-27
very good work MrPlow  :good:
I have a preference for "Galaxy Storm: Galaxian Invader" but I like your "Pooper Bird" icon   =D

10 000 - 50000 installation :P imagine if you had sold  "Pooper Bird" for one dollar  :enc: