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Messages - SnooPI

#286
And I repeat the difference of size between BMax and GLB is because BMax compiles directly in Assembler, and not for a supposed reason of modules that BMax would have, but not GLB.
#287
Quote from: Ian Price on 2014-Apr-30
Snoopy, you misunderstood what I meant by "one package"...

Yes, yes.. I have understood very well , you speak even of modules with blitmax. It's you who don't know what you're talking and use terms which you do not master.

Quote from: Ian Price on 2014-Apr-30
...but I'm not going to bother explaining it after the last discussion we had over nothing at all.

If you hint to our discussion on 3D engine, It's not my fault if you confuse a "3d Graphic Engine" (the 3D display) with a "3D Engine" (3D graphic engine, 3D physic engine(collision,...), 3d logic engine (IA, ..), ...)
I noticed that you often say false things with great conviction.

But you are right, me too I prefer not to converse with a person who never recognizes his own errors.   ;)
#288
Quote from: Ian Price on 2014-Apr-28
I agree, however BlitMax is a bit different to GLB. For starters BMax is modular and only compiles those modules that it needs based on the code (and is even better if you use the code checking tool). GLBasic compiles everything in one package. GLBasic file sizes are larger for the same reason.

It's false, GLB is based on GCC and GCC works with libraries, it don't compiles everything in one package  ::)
The reason for the difference in size, is because BMax compiles directly in Assembler.

The only valid reason to explain the very long time of compilation on some computer (other than the size of the program or a possible virus on the computer) is the reason given by Kano:
Quote from: kanonet on 2014-Apr-28
When you compile your project it is splitted in several files: every gbas becomes a cpp file, but there is also a global header that is used by every file. If you change something that will be in the header, not in the cpp, then all files that use this header (=your whole project) needs to get compiled again.
#289
MentalThink? the English teacher?

  =D
#290
Off Topic / Re: HTML5 JS
2014-Apr-28
Quote from: mentalthink on 2014-Apr-25
About the Frameworks I don't use never one, only three3D it's for make 3D , but realy good like a Xbox but in the browser...

J3D is not bad too  https://github.com/drojdjou/J3D   :)
#291
Quote from: erico on 2014-Apr-28
I´d wish I understood what you guys said, seems important. Heck, I will wait till I publish something to qwirk about. :whistle:

I don't entirely understand the reason for this phrase, but It seems to be funny  :D
But it's probably because my english is not perfect  ;)
#292
Quote from: kanonet on 2014-Apr-28
When you compile your project it is splitted in several files: every gbas becomes a cpp file, but there is also a global header that is used by every file. If you change something that will be in the header, not in the cpp, then all files that use this header (=your whole project) needs to get compiled again.

You're right, this is why the code must be structured perfectly.
Personally, I have restructured my code (8000 lines  :S) because I had this problem.
#293
Off Topic / Re: Remake
2014-Apr-27
Quote from: erico on 2014-Apr-26
Edit: Perihelion style 1st person sequences with Y level would be cool :)

I had never heard of this game... it seems very particular.
#294
Off Topic / Re: Remake
2014-Apr-27
very good work MrPlow  :good:
I have a preference for "Galaxy Storm: Galaxian Invader" but I like your "Pooper Bird" icon   =D

10 000 - 50000 installation :P imagine if you had sold  "Pooper Bird" for one dollar  :enc:
#295
Off Topic / Re: Remake
2014-Apr-26
Ian Price when I talk about Game core, I talk about Game Logic.. the game logic in dungeon master is powerful.

I make many 3D game (in assembler and in C, in software and in opengl) and one in GLB. I mastered the 3d and I know very well that GLB is capable of making good 3D (I think I have said enough in the past)
I also know that the phones and tablets are much much slower in 3d, especially on Android.

You compare the Nabz32's 3D engine and the Grimrock's 3D engine... it's not good.. these are two different engine.
I already made ​​engines as the engine of Nabz32, so I know how it's difficult, and that's why I congratulated him many times (Master nabz32  :))
But the Grimrock's 3D engine is more difficult that you say, it's not just few 3D cubes.

Have you ever programed a 3d engine? (not just a small demo, but a full engine)
it's not easy, and which is why in the video games companies, there are a R&D specifically for that (I know very well what I mean  ;))

Moreover, as I said, I don't intend to do in 3D but in false 3D for better portability to HTML5.

At this time, this remake it's just an idea but I strongly believe in the potential of HTML5.
I think that android market (or others) is monopolized by big societies. There is no more place for small developers. I think HTML5 can help them  :)


PS: sorry if my english is bad  :P
#296
Off Topic / Re: Remake
2014-Apr-26
Quote from: erico on 2014-Apr-26
On a ´chip in´ style, even with no girls in bikini neither gel...

:D :D
you are really funny erico  ;)


your idea is very good  :) but..... i'm not sure that is good for a game on a mobile device (or on a browser with HTML5)

but I remember this idea  :good:

This is reminding me of another game : Space Hulk









#297
Off Topic / Re: Remake
2014-Apr-26
wow! awesome:



I confirm: it's not at all easy to program  :D     :'(

#298
Off Topic / Re: Remake
2014-Apr-26
Particularly the game core.
It's very important in this type of game.

Personally I think a game like Point Blank or Gunfighter is easier.
#299
Off Topic / Re: Remake
2014-Apr-26
Quote from: Ian Price on 2014-Apr-26
Dungeon Master was a classic on the Atari ST all those years ago, although it hasn't really aged too well.

I purchased a game called Legend of Grimrock a while back, which kind of sets the bar for 3D in 2D type dungeon crawlers nowadays. Despite it's more modern appeal it didn't press my buttons like Dungeon Master did BITD.

Yes Legend of Grimrock seems to be a very good remake for pc. I've never played with it.


Quote from: Ian Price on 2014-Apr-26
Something like this should be pretty easy for GLB to do I would think.

uh ... don't be angry Ian but I do not agree with you (yes again  =D)  it depends on...  the quality   =D
#300
Off Topic / Re: Remake
2014-Apr-26
lol yes the remake...

As I said above:

Quote from: Snoopy on 2014-Apr-25
That is why I wanted to try to do something in 2D (and also because it's more easy to translate after in HTML5  ;))
I thought at this game or at a game like "Dungeon Master". A cult game with a false 3D (yes, 3D again   :))

I hesitate ... Dungeon is more hard to program but it motivates me more.

I hesitate.... but I think I'll make a game like "Dungeon Master". Good idea or not?