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Messages - Youkaisan

#16
I'd pay for a Unicode version/addon for GLBasic, it's essential for modern applications.
#17
Mario Paint .............. well, it actually works.

Try DefleMask Tracker(http://deflemask.com/) and/or ModPlug Tracker(https://openmpt.org/), I'm using both for a long while and  still satisfied.
#18
Link to Sprytile:

https://chemikhazi.itch.io/sprytile



A free blender plugin for making models using tilesets as textures.
I didn't use Blender for a long while tho, however I'm interested to try it.

Demo Video:
https://www.youtube.com/watch?v=-ezYZgMp-R0
#19
I'm using GLBasic  in a locked down desktop which I don't have the access to install updates.
After update GLB stop working due to the new required runtime.

The method I use to deal with it is to download all required files from other sites and put them into GLB folder, includes:
api-ms-win-*.dll (check the error message)
mfc140.dll
msvcp140.dll
vcruntime140.dll

Otherwise, the compiled game doesn't need the runtime tho.
#20
Maybe Gernot can follow the mode like Godot Engine, free to play for desktop platforms.
#21
Atom is good, and can be easily configured.
I can configured it to work with Love2D with a few clicks, relly nice.

BTW, On my SSD VS Code opens faster, and VS Code is recently open-sourced(https://github.com/Microsoft/vscode), you can give VS Code a try.
#22
Good concept, even only the case worths it.

I like the design that computer in a keyboard.
#23
SDL2
Unicode
Better IDE
?
?
#24
Recently the Chinese console clones are getting better, I can finally buy one to subsitute my Xperia Play...
#25
Off Topic / Re: 2000 Marbles
2016-Mar-09
It remimds me the "Pipe Dreams" on Animusic album.
https://www.youtube.com/watch?v=HR8Oz8Pp8hI
I bought the album for this music.


I wonder how many songs the mable machine can play.
#26
As I know OpenGL should still be valid and supported as a existing API for a long while, if OpenGL cease to work, there'll be a proxy library like GL translator DLL or something made by community, we don't have to worry.

However, GLB need to add some new abilities like OOP and UTF-8 etc to catch up the current standards.
#27
For example, if you use GBK(simplified chinese) range of double-byte text, it's about 5MB for a 24x24 per character within the character code range, which is not very heavy for  a text sprite, but if you want to utilize big font size (like 96x96) or use multiple fonts, that'll be wasting many memory.

If using a TTF(FreeType for example) to display GBK, it typically took 8~10MB per font but he character is not limited in size and if you want change the font it much easier.

The free unicode fonts like Droid Sans Fallback or MS Hei is very small and suitable for displaying multiple country texts, however they have some license limitation if you want to bundle wit your binary.
#28
I'm still using V12, I think I missed the V14 release as I'm diving into Godot Engine for a while.

Checking V14 now.

In my experience it's still posible to make double-byte language support without Unicode core, like GBK or Extended Hangual, literally it's easy to display Chinese etc on screen but somehow hard to take input properly.
#29
I'm still using GLBasic for some hobby and simple projects, but I feel it's getting old, however I understand the corss-compiling capabilities of GLBasic is still some very advanced concept.

However, if there're some changes to happen I think GLBaic can do better:

1.Removal dead platforms to save space and don't have to care too much about limited platforms.

2.A more advanced IDE, maybe based on Atom/VSCode or some open source products.

3.Unicode support, I think this need some internal change but many platforms are now Unicode based.

BTW I'm also a Monkey-X user, I think GLBasic works better in regards of 2D and 3D suport, but I think it's not something bad to make GLBasic looks cool.
#30
Off Topic / Re: Windows 10
2015-Jun-18
The core NT version name of Windows 10 was changed to 10.0 (was 6.x before), which may be a little problem for system apps, but the rest are actually enhanced Windows 8.1...