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OpenGL calls

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bigsofty:
Hehe, this is an old thread, just trying to get back into GLB...  =D


My main worry is cross-platform compatibility, when using inline opengl calls.

If this is an issue what guidelines are there for keeping to the correct calls?

Should I just stick to the OpenGL ES docs as my main source of reference when using inline GL calls?  :whistle:

Schranz0r:

--- Quote from: bigsofty on 2009-Sep-04 ---My main worry is cross-platform compatibility, when using inline opengl calls.

--- End quote ---

Thats no problem...  ... ?

bigsofty:
So GLB uses Open ES?, if so, which version is supported?  :doubt:

I am not using my own rendering context, I am using GLBasics, its quite important to stick within the bounds of GLBasic here.

Kitty Hello:
for iPhone I use EGL, yes. I try to stick with V 1.1.

bigsofty:
Excellent, thanks Gernot, I'll dig up the 1.1 docs now...  

OK, that supports the extension I am after. I will detect the platform and Import the relevant header, it may be beneficial to publish a list of supported GL headers, for in-lining GL on various platforms ;)


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