I just spotted that too,It was a shader i was messing around with but that was another program i was working on.I have no idea how that got into my templateproj folder!!

Anyway it is now removed and the log file is the same as before but without that errror.
I notice there is an error in stage 3 with androidmanifest.
*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.10.037 SN:f6c7483b - 3D, NET
Wordcount:473 commands
compile+link:
running glb_build.bat
Using ANDROID_TARGET="android-22"
You can use "C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\glb_android_build.bat" to change the API level and SDK path.
%ANDROIDSDK% not set. Using GLBasic's default target-22, Android 5.1 (Lollipop
ECHO is off.
androidmanifest.xml:
Make sure to check do a manual check for those.
android:minSdkVersion="10" android:targetSdkVersion="22"
ECHO is off.
AndroidIcons.exe [v02-9-2015] running...
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_36_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-ldpi/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_48_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-mdpi/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_72_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_72_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-hdpi/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_96_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-xhdpi/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_180_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-xxhdpi/icon.png
copy C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_192_AndroidExtras.png to C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/distribute/Android/res/drawable-xxxhdpi/icon.png
C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_ouya_AndroidExtras.png is missing (732x412 size)
the Ouya icon is not important, if you dont want to support the console
C:/Users/pc/Desktop/coding/glbasic/GLBasic/breakout/icon_TV_AndroidExtras.png is missing (320x180 size)
the Ouya icon is not important, if you dont want to support the console
Checked AdActivity (intersititals):
Does not uses a AdActivity
Android Extras version (SDLActivity.java):
* 3.01.2
Checking Icons Finished...
BUILD STAGE 2: Start compiler (android.bat)
C:\GLBasic_v14\Compiler\platform\android\bin\..\android-sdk-windows
Updated and renamed default.properties to project.properties
Updated local.properties
Added file C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\build.xml
Added file C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\proguard-project.txt
.
BUILD STAGE 3: Build a debug build
Buildfile: C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\build.xml
-set-mode-check:
-set-debug-files:
-check-env:
[checkenv] Android SDK Tools Revision 24.2.0
[checkenv] Installed at C:\GLBasic_v14\Compiler\platform\android\android-sdk-windows
-setup:
[echo] Project Name: glbasic
[gettype] Project Type: Application
-set-debug-mode:
-debug-obfuscation-check:
-pre-build:
-build-setup:
[getbuildtools] Using latest Build Tools: 21.1.2
[echo] Resolving Build Target for glbasic...
[gettarget] Project Target: Android 5.1.1
[gettarget] API level: 22
[echo] ----------
[echo] Creating output directories if needed...
[mkdir] Created dir: C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\bin
[mkdir] Created dir: C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\bin\res
[mkdir] Created dir: C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\bin\rsObj
[mkdir] Created dir: C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\bin\rsLibs
[mkdir] Created dir: C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\gen
[mkdir] Created dir: C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\bin\classes
[mkdir] Created dir: C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\bin\dexedLibs
[echo] ----------
[echo] Resolving Dependencies for glbasic...
[dependency] Library dependencies:
[dependency] No Libraries
[dependency]
[dependency] ------------------
[echo] ----------
[echo] Building Libraries with 'debug'...
[subant] No sub-builds to iterate on
-code-gen:
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
[echo] Handling aidl files...
[aidl] No AIDL files to compile.
[echo] ----------
[echo] Handling RenderScript files...
[echo] ----------
[echo] Handling Resources...
[aapt] Generating resource IDs...
[aapt] C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android\bin\AndroidManifest.xml:23: error: Error: No resource found that matches the given name (at 'banner' with value '@drawable/banner').
[aapt]
BUILD FAILED
C:\GLBasic_v14\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:653: The following error occurred while executing this line:
C:\GLBasic_v14\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:698: null returned: 1
Total time: 0 seconds
.
BUILD STAGE 4: Build a release build
[subant] No sub-builds to iterate on
BUILD FAILED
C:\GLBasic_v14\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:653: The following error occurred while executing this line:
C:\GLBasic_v14\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:698: null returned: 1
Total time: 0 seconds
Picked up _JAVA_OPTIONS: -Xms256m -Xmx512m
.
HOW TO INSTALL? Install by invoke this command:
"C:\GLBasic_v14\Compiler\platform\android\bin\..\android-sdk-windows\platform-tools\adb.exe" install -r "C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android/bin/glbasic-debug.apk"
.
HOW TO SIGN? Sign it by invoke this command:
"C:\GLBasic_v14\Compiler\platform\android\bin\glb_code_sign.bat" "C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android"
.
Android=C:\Users\pc\Desktop\coding\glbasic\GLBasic\breakout\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 11.9 sec. Time: 11:13
Build: 1 succeeded.