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Messages - r0ber7

#16
Quote from: Schranz0r on 2019-Jan-08
RELEASE TIME!
Out now!

Nice, ok, so sorry, but I just realized 64bit compiling is part of the Steam version. Do I have to buy this version again?  :(
#17
Hang on! Did I just realize that the Steam version has 64bit support?  :blink:  :giveup:
#18
Ok, compiling is now working. Now I get this:

Code (glbasic) Select


linking:
C:/GLBasic_v15/Compiler/platform/Win64/Bin/ld.exe: cannot find -lGLBasicWin32
C:/GLBasic_v15/Compiler/platform/Win64/Bin/ld.exe: cannot find -lCxImageWin32
*** FATAL ERROR - Please post this output in the forum


It turns out these libraries exist in the Win32 version, but they are 32bit libraries of course. How can I get a 64bit version of these libraries?  :|

I guess I could compile or find a 64 bit version of CxImage library, but what about "GLBasicWin32"? I hope this is still possible.
#19
Ok, so I'm messing around with this. One problem I have is that I do not get any error messages. I just get this:

Code (glbasic) Select

compiling:
*** FATAL ERROR - Please post this output in the forum


How would I get more error messages? If I do not know what the problem is, I cannot fix it...
#20
I have found mingw-64, a 64bit development environment. Let's try shoving their compiler into GLBasic.  :D
#21
So I've decided to try and make my own folder for the Compilers/platform folder, so I can compile 64bit programs.
Right now I've only copied over the 32bit folder, changed its name, and added the -m64 flag to the g++ compiling options. Of course it throws an error, this one:

Code (glbasic) Select

gpc_temp46.cpp:1: sorry, unimplemented: 64-bit mode not compiled in


So now I have to look for a Windows g++ compiler with 64bit mode compiled in, which will work with the rest as well. Any tips?  ;)
#22
I'm still using it for my level editor. It's somewhat counter-intuitive, but it does the job. For a small application I think it is good enough. For a more professional GUI, I personally would probably not use GLBasic anyway.
#23
I really like the drawings of this game.
#24
Quote from: fuzzy70 on 2012-Apr-17
I may be wrong in saying this but if someone more knowledgeable could confirm or correct the following that would be great.

As far as I am aware the GCC compilers & libraries used to compile the final results are 32 bit. So 64bit versions of both would need to be created or used. The GPC pre-compiler just converts your GLBasic code into C++ code to be compiled by the above.


I am currently in a situation where I would like to compile 64bit Windows executables. If I were to change the compilers to their 64bit versions, would I be able to compile for 64bit?

How would I adjust the compilers?

#25
Quote from: Snoopy on 2019-Mar-25
It's strange and probably annoying  :rant:

Try to clean up your project and also try on Windows 7, to see if that comes from there (I have Windows 7 me).
For my part, I will try on Windows 10 with the same configuration as Windows 7, to see if I have this kind of problem.

I already had a Win7 build environment before. Didn't work on that either. I have given up trying to get this working for Mac, which is sad but yeah.
#26
Open up all levels at the beginning of the game, or choose for a linear progression model instead?

I was thinking maybe I will give the player the choice to pick from all the levels, except the endboss. Once all levels are completed, they would get to the final level.

Even though the story is linear, it is not primary to the game. You could still choose to do the levels as intended. Alternatively, I could open up two levels at a time, so if a player cannot finish one level they could still progress.

What would you do?
#27
Off Topic / Re: 80ties
2019-Apr-29
That's some nice music those Replicants.
#28
Not helping.

Code (glbasic) Select

compile+link:
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/lib/libGLBasicMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/OSX/Lib/libSDL_mixer.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/OSX/Lib/libSDLmain.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/lib/libCxImageMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/OSX/Lib/libstdc++-static.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/OSX/Lib/libstdc++.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/OSX/Lib/libgcc.a is out of date; rerun ranlib(1) (can't load from it)
collect2: ld returned 1 exit status
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 81.2 sec. Time: 20:15
Build: 0 succeeded.
*** 1 FAILED ***


I do not see any spaces in there. The multi-platform appeal of GLBasic is lessened in my opinion.  :doubt:
#29
Does anyone know what this is? And why it is preventing me from compiling for Mac? I tried downloading the Mac.zip from both the v15 and v16 urls, but both give me this error.  :(

Running Windows 10.

Code (glbasic) Select

compile+link:
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/lib/libGLBasicMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libSDL_mixer.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libSDLmain.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/lib/libCxImageMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libstdc++-static.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libstdc++.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libgcc.a is out of date; rerun ranlib(1) (can't load from it)
collect2: ld returned 1 exit status
#30
A few more levels added, and...

You can now find the first Early Access release of Red Wizard Island on Steam. https://store.steampowered.com/app/792390/Red_Wizard_Island/?beta=0

:booze: