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Messages - aroldo

#136
Does any one have a sample GLBasic project for WebOS, that you can share?
Or some guide lines of what to include in the Options so my GLBasic projects can bet targeted to Pre, Pre 2 and HP Touchpad?


Thanks,
#137
Kitty Hello,

Here is the program.
Project Options:
Program Plataform: WebOS
Resolution: 320 x 480


Code (glbasic) Select
///////////////
// HELLO WORLD
///////////////
LOADSOUND "shoot.wav", 0,1
LOCAL h$="HELLO WORLD"
PRINT h$,100,100
LOCAL a$="My"
LOCAL b$="favourite number:"
LOCAL c= 7
// Now look!!
LOCAL c$=a$ + " " + b$ + " : " + c
PRINT c$,0,20


WHILE TRUE
LOCAL INPUT=INKEY$()
PRINT in$,0,80
IF KEY(32) = 1
PRINT "Fire",100,80
PLAYSOUND (0,0,1);
ENDIF
SHOWSCREEN
MOUSEWAIT
WEND
END

#138
Crivens,

Now I have to add my Avatar!
#139
My company is APD Consulting, Inc.
I develop apps on my free time as a hobby.

My apps in the app catalog are:
1 - Brick Buster - Pre, pixi and Veer
2 - Brick Buster for the Touch Pad (this one is under the HP evaluation for approval)

3 - World Cup 2010 Vuvuzela (Pre, pixi and Veer)

4 - Earth Invaders - Pre, Pixi and Veer

5 - iDefender (Is under development for Pre, Pixi, Veer and Touchpad)

I had several performances issues with Mojo and some with Enyo, Palm and HP never fixed the sound latency which was a major set back on games, either I released them without sound or with system sounds, until I implemented a PDK sound plug-in,
But I was not satisfied with my game framework and had to deal with Palm/HP bugs.
The I started investigating some frameworks and I decided to give Shiva a try, very nice framework but expensive.
Also tried Corona, but it is one of the most expensive framework.
Them I heard of BasicGL and it is affordable. I will rewrite one of my games and will give it a try. This is a shortcut to bypass the Mojo/Enyo layer.

Sincerely,

Aroldo Carvalho
APD Consulting, Inc.

#140
Team,

Thanks for the reply, I appreciate it, just want to make sure before I purchase the GLBasic SDK premium.
I will try different orientation
I found out that there are some GLBasic commands that are deprecated in the tutorial examples.
I still have to learn how to use the device features, such as accelerometer, in GLBasic.
#141
If you need me to test GLBasic on a HP Touchpad I have one and I can gladly test it for you.
#142
I have developed applications for WebOS for the last 3 years (Mojo and Enyo) for Palm Pre, Pre 2 and HP Touchpad.
Can you let me know when GLBasic will support the HP Touchpad screen size 1024 x 768?
#143
I am testing GLBasic on a Palm Pre2, but I am not happy with the results.
Is there a guide to develop GLBasic for mobile phones and Tablets?

I compiled some of the samples and they worked fine on Windows, after I packed them and installed on the Palm Pre2, the apps did not displayed properly.