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Messages - erico

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1
Inline / 3rd party / Re: imGUI for GLBasic
« on: 2021-Feb-18 »
Looks superb!

2
Off Topic / Re: Happy Christmas!
« on: 2020-Dec-21 »
A happy one for everyone! :)

3
Announcements / Re: Comming up features
« on: 2020-Dec-02 »
Yep, thanks for the efforts! Anything you feel could help will always be appreciated.

4
I´m not quite sure it will be possible now, we changed payment mode on itchio to direct mode and that does not allow bundles, so we would have to switch back for it. Problem is that if I do so, all fees including US taxes reaches about 60% by the time the money gets in my hands in Brazil, and takes ages to get here, while on direct mode I get to pay 30% fees and the money is instantly available.
So there is a dilemma...

But thanks for the heads up! :)

5
Announcements / Re: Simple Turtle
« on: 2020-Nov-21 »
Great!

6
Chaps. Up to monday to set devs up. Rest of the week to push a campaing to boot.

7
Hello chaps, I´m checking with my fellow devs that have stuff on sale on itchio so we organize a bundle for the black friday.
We thought about putting maybe 2 games each for 50%, meybe less if we can get a bunch of people onboard. I think quantity is important here.
A friend of mine has a game with versions for mega drive (genesis) so I thought we could also consider retro stuff.
Anybody be interested?

8
Announcements / Re: Comming up features
« on: 2020-Nov-14 »
ah! got it! :good:

9
Announcements / Re: Comming up features
« on: 2020-Nov-13 »
I actually have no idea what this is about. Even reading the examples. :(

10
Off Topic / Re: one night Fight ..
« on: 2020-Oct-28 »
Looking better!

11
That is a very interesting tool!
Let us know how the remake goes. :)

12
Welcome back!

-Learning 3D modelling software is a science on its own, but here whatever package will do so long as it can export  .OBJ format, from this point, you run a GLBasic tool called OBJ to DDD or something like that and convert your object to its native format. I think you can have one UVmap attached to it, a color texture and a bump map texture. It is said to be always better to use a texture to color polygons but who knows. It can also convert a sequence of objects, say you have a modeled monster, then you shape a walking pose and save as 001 anther pose and 002, etc. You can access these as animation key frames and can blend through it. I particularly use Lightwave 3d for modelling because of my work, it is an expensive tool and I can´t remember if the demo will do. Blender is great but it is easier to learn machine language for 512bits processors, Sketch up is more or less free and has a neat simple modeling tool, there are also plenty of online 3d modelers.

-There is no plan to support Pyra but I think it should not be a hard deed to do so. Let´s raise the subject when some machines start hitting the crowd for there may be more people interested into such. As far as I tested and ported my 2d games to Pandora, it worked fine, it was just that I had to do some version shuffling. Some one was developing a game called Reggie´s World, I think, and it is a 3d mario/zelda styled one. Runs great on the pandora. If Pyra gets any layer of compatibility with the pandora, then there is already one path to develop for it. :)

13
GLBasic - en / Re: Compiling to html5?
« on: 2020-Sep-30 »
I will be interested on it in a little while, don´t have time to mess with it yet(probably only later this year).
I did try it a long ago with a non-steam version and it kinda worked but I just ported a project instead of making one specific for it, so it had some problems.

14
Off Topic / Re: LEd - Tilemap Editor
« on: 2020-Sep-27 »
Sure shot!
Tiled usually covers my map needs, but this one looks quite neat.
Its interface is a bit weird and some simple stuff takes a lot of extra clicks.
There is polish here and there.
I gave a go with it trying to create something for the SG mode on the trs80-color.
Here is what it looks like, now just have to check what are my export options.



15
Announcements / Re: [GBJam 5] MRU:LV-426
« on: 2020-Sep-04 »
Oh Damn! I forgot to upload! My statement is from many months ago! :O
Anyways, here is the project files and the medias.

It was a jam, so everything is stitched to no end and I´m using assets from other games of mine :)
The MENU.gbas file has a hidden world generator tool, but the documentation in game is half in portuguese half in english :D

Let me know what you guys think of it.

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