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Messages - Ian Price

#46
Ahhh, the terrible teens. Will it reach adulthood? Let's all hope :D

Fingers crossed for many more years of GLB growth and support.
#47
Sounds great. Is there any reason why it can't be incorporated directly into GLBasic so that the user has no extra faffing?
#48
It's really pleasing to see that Gerno hasn't abandoned GLBasic and is still considering it to have a future.

WOOT!!!

BGW - Hi all, been a while. Life...
#49
Windows 7 is not supported by Microsoft for Malware etc. but their solution in Windows Defender isn't worth having anyway.

There is much better third party support for that. As for updates, I'd rather no updates than the constant shuts down or updates whenever it wants. No warnings or anything. Win7 never did that. I know people will say "Mine doesn't do that" but there are countless stories of others that do.

To me, this discussion isn't about security, but preference of use.

Linux works fine. MacOS works fine. Every OS works fine. They all have issues, pros and cons. I just find that I had less issues in Win7 than in Win10.
#50
I'd go back to Windows 7 in a hearbeat. When my lappy died, only Win 8.1 was available and then I was bugged constantly into upgrading to 10. I really miss Win7. Off the top of my head, I can't think of anything in Win 10 that is actually better. :'(
#51
Hopefully it will bring in some moolah for ya. Best of luck :)
#52
Niiiiiiice! :)
#54
Love the vector glow :)
#55
There is no point in supporting Mac or iOS now - they've deprecated OpenGL/OpenGLES completely and all targets must now use the Metal (2) framework for MacOS 10.14 and up.

https://appleinsider.com/articles/18/06/04/opengl-opencl-deprecated-in-favor-of-metal-2-in-macos-1014-mojave
#56
I tried it on two Android devices - phone and tablet. Both worked, but I didn't get sound or music. Also the on-screen help text is tiny and unreadable to my aged eyes.

I also notice that there appeared to be something behind the countdown timer - maybe it's a graphic, but again, to my eyes it just looked like a corrupted square image. And the time text is small too.

Played OK though. :)
#57
There were good and bad ports for CPC; same as the C64. Loads of slow, shite C64 ports too. They all depended on the person/company doing the port and time give to complete it. The strengths and weaknesses of each machine were often not the reason a game was crap for a particular machine.

As for sound, SID was not always the best as has been clearly stated before.
#58
Amstrad had a number of games that played muic while loading too - Thrust, Harvey HeadBanger, Spiky Harold to name just a few. There were also games that played a mini-game while loading too - After The War was one that I recall off the top of my head. There were others that showed a real-time countdown too.

I really don't get how Namco fought and won the patent about mini-games in loaders; must hace just been a console thing, as computers were doing that in the 8bit days, loooooooong before Ridgeracer, Tekken et al  did it on PSX.
#59
Gernot (Hello KItty) did a C64 shader a looooong while back IIRC. http://www.glbasic.com/forum/index.php?topic=1735.msg12285#msg12285

You'll find a real-time example about half-way down. Don't know if this will help or not though! :P
#60
I absolutely love SEGA's sprite-scaling games of yore - AfterBurner, ThunderBlade, Space Harrier, OutRun et al, so have to say that this definitely looks like you hit the nail right on the head. Superb stuffage.

Keep us informed :)