Hello there all community members
I recently tried some scaling code using ZOOMSPRITE and ROTOZOOMSPRITE, however, the SPRCOLL didn't like those commands because it detects the current size of the original loaded sprite, and not the printed zoomed sprite.
i was thinking on a solution... using GRABSPRITE but i'm not sure if it will work because of my game having a background...
Thanks in advance !
I recently tried some scaling code using ZOOMSPRITE and ROTOZOOMSPRITE, however, the SPRCOLL didn't like those commands because it detects the current size of the original loaded sprite, and not the printed zoomed sprite.
i was thinking on a solution... using GRABSPRITE but i'm not sure if it will work because of my game having a background...
Thanks in advance !