NPC behaviour & AI

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r0ber7

Hey there.

During my browsing I found this article on implementing realistic behaviour of game characters.

http://www.red3d.com/cwr/steer/gdc99/

It seems interesting for game development, so I thought I'd post it here. It'd be especially useful for top-down style games, but can also be adapted to other styles with some modifications in logic.

MrTAToad

Didn't someone write a set of functions for various types of steering behaviour ?