To port and where?

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Scott_AW

A while ago I designed a prototype for a cellphone game in gamemaker.  Link below.  Making a linux and pc version would be nice, but I realized I will have to redesign it for iPhone.  Main reasoning for that is the larger screen, and touch based interface. 
Currently the game is played with arrow keys and numbers.  I'd have to redesign it for the Wiz, since the resolution is 90degrees different and numbers would have to be selected from a list.
Also theres the option for windows ce devices, which may be close to what I had originally designed it for.  I'm not too familiar with them though, last ce system I had was in 2000.  I had doom on it.
So not sure if I should try for too many remakes, any opinions?  Let me know of what you think of the game too, I realise that the instructions on how to play could be better presented in-game.  Hopefully the description on the link below and relating videos will give you an idea on how it plays.

http://gamejolt.com/freeware/games/puzzle/e-v-o-lock-map-lite-beta/1145/
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Ian Price

I think you should concentrate on the systems that you know and own. Trying to port or create a game for something you don't own or have access to is a nightmare (I created my first GP2X game without actually owning a machine at the time and the number of issues that arose was shocking (not least because GLB had a bug in it at the time)). Thankfully I got lots of help/feedback from forum members here and elsewhere. I vowed then to never create apps for a machine I didn't own ever again. And I stand by that policy.

The way I look at creating games is the "KISS" method, "Keep It Stupidly Simple" (or "Keep It Simple, Stupid!" - which is probably more appropriate for me!). Do what you know you can do. Don't try to do everything all at once and don't bite off more than you can realisticly chew.  That doesn't mean that you shouldn't push yourself, but look at the challenge ahead. Only you know what yuo are potentially capable of.

BTW Your game looks interesting, especially since I#m a puzzle game fan. DL'ing now :)
I came. I saw. I played.

Scott_AW

Good advice, I'll start out just remaking pc versions until I can get my hands on a GP2x.  Although I've been reading more about it and am a little worried about its future do to comments on the related forum.  CE systems are a bit pricey I think, last one I had it was around 400-500, don't think they gone down much except for phones.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/