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GLBasic - en / Re: Drawing objects with no light influence?
« on: 2016-Jul-01 »
What exactly is the lighting issue? I mean post a screenshot example!
What I did to try and solve, from an existing game, the lack of zbuffering on Android was draw the objects in the view sector, scanning radius left to right inwards.
What I did to try and solve, from an existing game, the lack of zbuffering on Android was draw the objects in the view sector, scanning radius left to right inwards.