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Messages - spacefractal

#3661
for sending to functions, val might been usable, because I have seen GLBASIC does not allways convert strings correctly to a integer, and hence its only add values end of it, rather mathing it. Howover normally I remember extensive use of () does work.....

So here VAL() can been nice use for use with functions (sending to them) to make sure its got conveted to integer, before any math. Its the only reason val() can been useful.
#3662
did you add SETCURRENTDIR("Media") before reading media files? Media files is best to been played on media folder, those would been automatic to been copied to distro's media folder, if not exists. Also folder is called Media, not media and hence its might not read on Pixi.
#3663
if its works on Windws, there might been a case letter issue which is typical error when dev on other devices than Windows. Big and small letters is not the same unlike Windows..... (etc Sprite.png and sprite.png is not the same file)

#3664
Those functions should you not trust 100% on. You should save as well on level complete and such thing.

And yes glbasic use os4 for multitasking, but should not break os3 compatible (which don't support pause and resume functions). Those are checked they exits or not.

I do see more more apps remove arm6 support (3G and older devices) throught.

I do not have a arm6 device to test, I do seek one.
#3665
VMWare can been the reason. I think its due its dont support opengl?
#3666
You cant do commercial, but I still think no problems for freeware one as a fan game like this. Even with ripped graphics. Just don't hide about it.

Also you diddent use tile editor like tiled or such?

PS. Damn that megaupload use a ad url that is blocked here (so I cant try it, since its look soo cool). I think dropbox is that way :-D.
#3667
I doubt Nintendo send a c&d letter if too close for major market? It's happens before. But pc freeware, i think no problem.

The engine here look however very very cool, and nice touch of effects and 8bit. I like that.

Hope you get a artist for a mario type platformer  :-) and get an original Mario platform kind game.

Ps. Playing soon.
#3668
Bada might not been popular in eu and us, but more in Asian, but it's sdk is c++ interface, so a port should been easy?

Would been a nice platform elsewise. Same for Symbian, which is still very popular.
#3669
Not tested its happens here too. A little workaround meantime fix could to play a empty mp3 file and don't loop it?
#3670
howover I do found a small issue:

If you close the app down (GLB_ON_PAUSE), and then open it again (GLB_ON_RESUME), then iCade don't response anymore (I using joystick method). You need to completly shutdown the app, and then reload the app again, then its works again.

I think its just a small oversigt issue.....

#3671
I guess a external help system could been nice. its a commandlist found.

Its could been found in the "Jumps" by a folder or by a extra tab named "library" and then do a list of functions found in same style. That could help to avoid flipping what a lib did that. My self I do often have more than one gbas used for easier to find the function required (example comon functions in own gbas file).
#3672
that did the job (but took some time to setup that again), not sure why I did not tried that?

But the game did slow down somewhere around 5-6fps (from 30fps). But I do remember readed in a other thread, its was due the new ALPHATESTING command, so that got fixed too.

As I excepted its use the 4 buttons closest to the joystick, where I more prefer using the bottom row.... but inkey$ did work again too, so I property can use the last 4 buttons for that. So its a great alternative to do that.

PS. Sorry about this as I again trought this is a bug, the 4 button limit is really not a bug, but more by design.
#3673
nope its didden't work as I allready have wrote.

Its simply just not detect the "keyboard" at all, even its have been paired and all. Something strange. I guess that is needed to get both methods to work.
#3674
All working. I also have played various games with it as well. So its "keyboard" its self works nice and pair without issue.

So just here its dont work when I tried it.

Also If INKEY$ works too, then you could use that by your self, if you want to use the last 4 buttons (same way as you would do that with webos)....

#3675
I have today just got a iCade home.

But its seen its not detect in glbasic at all.

I have tried INKEY$, KEYDOWN and JOYSTICK method as seen in FAQ, but nothing working for me.

I use DK layout, but have added UK as well US layout. But for using DK layout should not been a issue, since keys used is the same as US and here its dont conflict like DE do.

The joysticknumber allways return 1, regaardless I press on a button and its works in other games (those who is iCade compatible of course).

I would also have to say I want to have all 8 buttons to been working and not just 4. I not sure which key those 4 and 8 got, but would been nice to have a 4 as well 8 button layout, so its would been play nicer on iCade using diffent button. This can been done using the device name me think and/or well in game config. My game do only use 2 button joystick + throught....