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Quote from: bigsofty on 2012-Dec-04Is it a virtual camera, everything moves left using an offset variable when the camera pans right for example?
Quote from: r0ber7 on 2012-Dec-05Ok. So, I have to use ints. This is because of the z_project lib I use. If I use floats I'll get tiny errors when scaling on different screens, which looks as if the screen has been "sliced up". I don't think that using ints is the cause of the problem anyway, because (in the name of science!) I did change all position related variables to floats this afternoon, and it was still jittery. Intermediate indeed, bigsofty. I have another idea now: put the camera movements inside the draw() function. I know, this is cheating a bit, but hey, might work.