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Messages - dreamerman

#241
For low spec laptop You can try Camstudio (link: https://camstudio.org) not best quality, but doesn't require strong pc.
Newer graphic cards have hardware encoding for h264, AMD has ReLive (included with drivers), NVIDIA has ShadowPlay and beside that - OBS (Open Broadcaster Software) also can record your gameplay, no need to buy dedicated software :-)
#242
Looks interesting, I would like to see it in motion / gameplay ;]
I see that there is 2 player mode, you need to collect all apples or there is some other goal of the game?
#243
Yes, Steam store page for all games works as it should, only widgets are problem.. hm..

edit: ah yes, user Omadan here on forum, I'll write to him with info.
#244
Opera, Chrome, IE, cache cleared, checked on two computers, a on android phone with different ISP, same result. Only using VPN with us/asia IP - like Opera private mode with VPN I can see all widgets loaded properly. Interesting, some country caching on Steam side, or those two games need to be refreshed by developer - disable/enable widget again or whatever. All other widgets loads properly in all my tests.
Other things are looking fine, didn't found any other issues :)

#245
Yeah maybe Steam will parse this in few hours, I'll check that tomorrow, for now I've changed default client language to English, but that doesn't help, also tried different browser (not logged as user) with same result.. hm..
You should add your other games as well, as for me more games show that GLBasic is more reliable tool and widely used. But I understand that such large widgets in large number can cause muddle, sad that there are no smaller form widgets.

About that forum thing.. either I forgot or wasn't aware that now you need to buy GLB to be able to post here, that can be some issue, as we know people are now lazy, but Steam forum should be enough for them for simple questions.
#246
In first sticked topic: https://steamcommunity.com/app/819510/discussions/0/1741104717709362339/
for some reason two first game info widgets doesn't load (at least for Polish users) - exactly '6 Nights' and 'Adventures Of Fluzz', I can see only 'Error, Wasn't able to load info about that product.', not sure why..

The thing that only registered users can write on this forum can be an issue, but isn't that same on most forums? Basic troll filter, but it can be some issue, hopefully if someone will be interested will register here or just write on Steam forum with questions.
#247
I'm not sure, but built-in GlBasic NET* commands are working only on http, https isn't supported.
But on other hand http protocol should be supported on your hosting service, basic stuff like page viewing without user login service doesn't require http, same goes for simple highscores. Are You sure that there is no option to enable http connection in server config even for some particular page that You exactly need?
All depends on what do You need, like for news feed where https isn't needed, there may be some workaround - use some intermediary / proxy site that would be on http server to get proper https feed with some php code.
Inline c++ with some lib also could help but didn't try do to that, for highscores in my game I'm using direct TCP connection to server to have asynchronously download, on http it's working ok.

ps. tried to do pure http request with Fiddler tool to http://redwizardisland.com, but it states that https is required ;/
#248
Nope, built-in html5 target for GLBasic works only with simple stuff, it's rather germ of what it could be. It works with tutorials, basic showcase projects.
At least in my feeling, throw any larger project, complicated code and that will crash. As code is compiled with emscripten, obfuscated and packed into binary (or whatever that process is called) there is no simple way to trace bugs, make workarounds and so on..
For example, for drawing I'm using only PolyVectors, with render2texture/page drawing for some effects all code written in GLB, working even on android, crashing with html5.
Current html5 target may be sufficient for someone, but at least I would be interested in any working alternative :-) Maybe not as main target/platform, but rather additional/bonus, but it would be nice if it could be also used to port games to other not supported platforms.

Happy New Year ;-)
#249
Wesołych Świąt Bożego Narodzenia i Szczęśliwego Nowego Roku!
Greetings from Poland :-)
#250
In shorts, I've checked code, and if I undersand correctly You are using InStr in wrong way, in GLBasic it's:
Code (glbasic) Select
pos% = INSTR(where_to_look$, what_you_want_to_find$, start%=0)
so it should be:
Code (glbasic) Select
ins = INSTR(self.contents[i][c].sval$,param$)
in 'search_table_partial' function and that's working... despite that I would advise to declare variables as integers %, by default they are float #..

ah.. @Quentin was faster :]
data is already there, yet at least I've some problem with fonts - solid black background, properly visible only after hover/focus.
#251
Never had such problem on Win7/8.1/10, but after fast search on google looks that it's not caused by GLBasic, rather software/hardware issues.
Generally after fresh install I run some bash scripts to disable 'advanced' system functions, like telemetry, background task (defragmentation, scanning) and other garbage...
Try some tips from net that should resolve the issue.
#252
In general best way is to have screen shoots/trailer in SD - 720p and HD - 1080p sizes, as they will scale without issues, and most stores (not only Steam) have containers with similar aspect ratio for that game media. And as full HD is mostly used screen resolution on Steam (65% as in last survey) it's good to show users how exactly the game will look on their monitors. So it's recommended to take that in note when designing game UI and so on. Additional work needed for special graphic resources like capsule images is worth time, at least for Steam platform, but that also requires some good ideas to make such image 'eye catching' and interesting for possible buyers.
Store page in 'beta' mode is visible only for dev/publisher or can be viewed by others?
#253
Works without problems on local apache server/xampp.. This is a little off topic but what's current status of 123script? As GitHub sources are 3+ years old, I didn't test them, but if it can use Polyvector and more complex code that could be good alternative solution for hmtl5 target output.
#254
Opera, Chrome - no issues here, menu image is linked to '../images/theme/menu_gfx.png', maybe some browser plug-in that messed up with that.
#255
That first trailer has some glitches in between 2-3sec.
Did you consider translating game to other languages? If you have only few buttons / little text it should be fairly easy to do, and this may benefit. (there are some web resources with quite good translation for most Steam languages for basic stuff like 'new game', 'highscores' and os on)
PM with Polish translation ;]
And Good Luck!