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Messages - SnooPI

#256
Very very interesting project (in purely GLBasic so very portable)

I hope you're still working on it, it's really good  :good:
#257
The code has a lot of INLINE functions, moreover, because of the function mem2sprite (or its faster equivalent but still too slow), this little engine is really not interesting :(

Your viewer is awesome! With a beautiful GUI  :good:

Ps: I saw that the topic about your viewer was in the Beta Tests section, I think this topic should also be included in this section.
Could you move it to this section? Thank you Hemlos.
#258
Thanks Erico  :good:
But I gave up this software engine because of this function (although if I just finished, for the fun, a version with textures and lightmaps), maybe I'll come back to it one day ;)
#259
For those who are interested, it's a shader for Blender, everything is explained here :
http://www.cgchannel.com/2015/02/this-free-blender-shader-turns-3d-models-into-pixel-art/
#260
Yes of course. In fact, I was thinking about textures, there isn't really any interest.
By cons you're right, it's very interesting to convert a 3D rendering in pixel art, like this beautiful example in Blender :

#261
It's not really the problem. As I said above, without this function, and therefore without the use of opengl, I go from 50 to 320 on my very old PC (probably +1000 on your I5 without this function).
An option to completely disable opengl and provide only a framebuffer would be fine (even if we can't use the 2D and 3D graphics functions after that).
For example, using this type of library:
https://sourceforge.net/projects/pixeltoaster/

In the future, the options to choose its graphics module (opengl, opencl, directx, vulkan, metal ... or none) would also be interesting to have a program perfectly suited to the chosen platform.
But this is much more complicated and requires the help of Master Kitty =D

Thanks dreamerman for your test  :good:
#262
Perfect for a retro 2D game  :good:
But I don' t see too much interest in 3D O_O Even for a retro 3D game (but I'm wrong maybe).

Thanks Mentalthink.
#263
500? ... New record!  :)

Yes mem2sprite is quite slow, I use the opengl function glTexSubImage2D which is much faster (but not enough and with a lot of differences depending on the chipsets).
Qedo has created a similar (and more flexible) version than mine here:
https://www.glbasic.com/forum/index.php?topic=11107.0
#264
Awesome ! A real help for my future best seller on steam  :good:
I sincerely believe in GLB, there is a real demand for retro-gaming.
Just make a new generation of retro 2D game but also in 3D, the fun and just that!
------------------------------------------------------------------------------------------------------------------------------------
Yes Atari ST can make a perfect vertical scrolling  ! 
https://www.youtube.com/watch?v=gC4C5DJPOxA
And also a perfect horizontal scrolling !  :)
https://www.youtube.com/watch?v=Dp3nLGu5Wv0
Steve Bak Return !  :good:
#265
Quote from: Ian Price on 2019-Jan-31
370+- FPS  =D
The best :)

Mentalthink, yes it's strange.
But anyway the function mem2sprite is too slow (even the equivalent function that I use, although faster, is too slow) and the speed differences between each chipset are too important... it's an Opengl problem :(
You're right, the development of loaders is interesting - in any case more interesting than a graphics engine software too slow :D ... :'( -
Especially a skeleton animation loader (with of course the routine to display it), the .ddd format is nice but not flexible enough and takes up too much memory.
I would look at that when I would have recovered from the disappointment of my 3d software engine ;) ... :'(

Thanks to everyone for your help with the tests  :good:

#266
Thanks Heiko ... 225 it's not bad too  :good:
Good idea to give me information about your configuration, but as it's a 3D software engine, it's rather your microprocessors that are important.
I have a very old PC (which I have to change soon) and I can't know the speed with the new microprocessors... I have ~50 fps on my dinosaur pc  :D
The engine is not yet very optimized so your results are very encouraging.

I am interested in 3D software engines for pleasure but also for ease of export (iOS, Android, ...) and future adaptations (for example with others API).

I would probably make textured versions soon.
Some may also be interested in the 3DS loader.

-- EDIT : In fact, it's also related to the GPU and not just the CPU because I use an opengl function for the final display (an equivalent of mem2sprite) and it's really slow with my old Intel graphics chipset  :( Without this function I have ~320 fps --
#267
260 ... not bad  :)

Thank you Kitty and Qedo
#268
I'm not sure it's in the good topic..

It's just a 3D engine sotware with 3DS file.
Move the topic if it's not in the right place (or delete it)

But could you give me the FPS have you have?

Thank you in advance  ;)

#269
Why not... It's easier for a team development.
But creating a sub-forum just for wrappers would be a good idea  ;)

Moreover, make a good demo with your wrapper (maybe associated with that of Norton) would be a good selling point for steam, particulary in the sales videos.

I'm looking forward to working with you (and others) on a good demo to show the power of GLB in 3D (even if only on Windows at the moment) for Steam users  :good:
#270
:D :D Awesome Schranz0r !

In addition it's with the latest stable version  :good:

Is it possible to test it?  =D