My Editor + GLBASIC (Great Engine) = iMUGEN

Previous topic - Next topic

Kyo


This is the result of my modified editor:


iPhone Version:
http://www.screencast.com/t/OGVkNDRi

PC Version:
http://www.screencast.com/t/ZmUwZTUwYj


PC Version have a realtime shadow on the player
The Fps on iPhone whit real time shadow are to slow (14~20 FPS)
Now i implementing blob shadow ...   :whip:

Unfortunately, I do not know how many animations will be added for memory limits ...

it would take more memory for sprites and the possibility when using POLYNEWSTRIP, to change ALPHAMODE for single POLY generated ....

:good:


MrTAToad



matchy

Yeah it looks good, moves well and I like the touch pad controls also.  :good:

Kyo

Quote from: matchy on 2010-Apr-22
Yeah it looks good, moves well and I like the touch pad controls also.  :good:

:booze:

Kyo

New Video - Ver 1.1:
http://www.screencast.com/t/MWRmYWNjYzgt


In this Version:

+ 2 Character
+ Parallax (1 Layer)
+ Simple AI
+ Kick - Pounch
+ Blob Shadow
+ Big Stage


Now I working to:
+ Collision Zone
+ Special FX (Explosion, Hadooken ecc)
+ Multilayer Parallax

If you have suggestions, I am happy to read!  ;)

Kyo

In this video, the game character have realtime shadow

I use two call at polyvector

PLR 1 :
Code (glbasic) Select

STARTPOLY img_plr1 , 2
ALPHAMODE -0.4
POLYVECTOR //create shadow whit black color
POLYNEWSTRIP
ALPHAMODE -.99
POLYVECTOR //create player whit normal color
ENDPOLY


PLR 2 :
Code (glbasic) Select

STARTPOLY img_plr2 , 2
ALPHAMODE -0.4
POLYVECTOR //create shadow whit black color
POLYNEWSTRIP
ALPHAMODE -.99
POLYVECTOR //create player whit normal color
ENDPOLY


I not use other calls to Polyvector, only this two

but on iPhone it work at 24 ~ 28 FPS  :rant:
http://www.screencast.com/t/ODQ1Y2MxZjIt


Kyo


Kitty Hello

Try a seperate polyvector for the solid sprite. alphamode -1 will still blend, even if the result is not blended.

Kyo

Quote from: Kitty Hello on 2010-Apr-29
Try a seperate polyvector for the solid sprite. alphamode -1 will still blend, even if the result is not blended.

if I separate polyvector, I have 4 call to polyvector and the game run very very slow .....

Kyo

#10
I show a video with new system collisions:

Blue: Zone Defense
Red Zone Attack
Yellow: A collision between PLAYER1 and PLAYER2 (blue Collision Zone)
Green zone collision between blue and red zone

http://www.youtube.com/watch?v=OQ-0qBisU5U

Thanks to all community for help   :good: