first I tested on iphone :
1000X1000 texture - Work
1024x1024 texture - Don't Work (stretch texture)
2000x2000 texture - Don't Work (stretch texture)
1000x2000 texture - Don't Work (stretch texture)
After:
I tested a loop of single sprite (first with polyvector an after with drawsprite) over 150 sprite (128x128 px) load the iPhone crash .....
This is the limit of GLBasic?
the limit of allocated memory is 600 kB?
I have 45MB memory free on iphone ......
1000X1000 texture - Work
1024x1024 texture - Don't Work (stretch texture)
2000x2000 texture - Don't Work (stretch texture)
1000x2000 texture - Don't Work (stretch texture)
After:
I tested a loop of single sprite (first with polyvector an after with drawsprite) over 150 sprite (128x128 px) load the iPhone crash .....
This is the limit of GLBasic?
the limit of allocated memory is 600 kB?
I have 45MB memory free on iphone ......