What type of Projects you want to see from me...

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Kitty Hello

Hi,

and glad to see you back in action.
I managed to make my Ubuntu PC an AirPrint server (it's just 3 checkboxes in CUPS web interface!)
I can print (and thus, test) from my iPad now. It's great.

iADs are a great request, and gamecenter really needs to be done.  :nw:

spicypixel

I really could do with the iOS camera lib I mentioned and ideally the same features for Android too. I'd be willing to pay for these. Not sure how that would work if others wanted them too and they were released on here freely?
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

mentalthink

HI trucidare, about the PlayVideo, if you can make a post, putting a simple tutorial... I know this it´s lazy thing, but tells what compresión, or what soft uses for compile the video, this can be vey usefull, in the Spanish forum, some peopple we try to make works a simple video on iPhone, and was impossible... I stay 2 days touching , bitrates ,and a lot of compresion in .mp4 . mov and .m4v and don´t works nothing... I read somethimes people that´s works without problems... but how I say, we can´t make work in any device...

PS: I don´t try mov and m4v in Palm Pre or Android, but it´s somthing extrange this runs in non Apple platform whitout a correct player...
I try and comment, because can open a good part for adding vary details, and interesting thing to the games...

Thaks in advance Trucidare...

trucidare

I have no Internet until friday so i cant Release something Til the end of the week. I think about Camera in These days because i have done this for Kitty some Time ago. But i Need One who Test it because i lost my glbasic Key again.

iAd would be the next. Is no work for These few functions. Could anyone enable iAd in a Game to Test?
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

Crivens

If I have some spare time I can test stuff out. No worries.

Cheers
Current fave quote: Cause you like musicians and I like people with boobs.

ampos

+1 for fully iADs working for iOS and AdMob working for Android. Both should be together.

Anyway, anything will be great.

About InApp purchases, it was working (almost) fine. If you want to finetune it, it was just failing if the user aborted the bought (perhaps missing the "abort" error code?)
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Crivens

And if admob was used instead of iAds if iAds failed on iAds that would be brilliant.

Any chance of AR functionality with a camera lib? That would totally put the icing on the cake!

Cheers
Current fave quote: Cause you like musicians and I like people with boobs.

trucidare

I could do a iAd / AdMob combo but this needs the implementation of both everytime - its your choice
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

ampos

Quote from: trucidare on 2012-Jan-10
I could do a iAd / AdMob combo but this needs the implementation of both everytime - its your choice

It's ok for me :)
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Crivens

That's fine. But would it then show an iAd, but if this fails (which it can do and then you have nothing) then use adMob? A lot of iOS develops talked about this when I was googling it a while back. And then if the lib is used on Android it would use adMob? Or at least a separate lib that comes with the iOS one. Probably asking a bit much, but still you did ask....  :whistle:

Cheers
Current fave quote: Cause you like musicians and I like people with boobs.

Kitty Hello

AdMob is allowed on iOS - so why not use AdMob for all projects?

trucidare

Same lib on multiple devices are not possible - the .a file must be platform specific
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

Crivens

Suspected so, but a pack which has libs for iOS and Android (PC/Mac?) would be great.

QuoteAdMob is allowed on iOS - so why not use AdMob for all projects?
Money. It's much better for iAds apparently. iOS users use AdMob only when their iAd fails (roughly about 25% of the time it seems from my testing).

Cheers
Current fave quote: Cause you like musicians and I like people with boobs.

trucidare

Could anyone test the Music Lib posted in this thread? I want use this as base for iAd / AdMob and Camera - implemented new way for glbasic but can't test
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

matchy

Let me test the camera lib!  My version requires an overlay and cannot incorporate the photo album.