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Main forum => GLBasic - en => Topic started by: play_app on 2012-Dec-27

Title: Recording sound (iPhone)
Post by: play_app on 2012-Dec-27
Hi all,
I am going to create an App for iphone, it is just a (Taking Tom) clone, so I need to record sound and then play it back. :whistle:
Does any own know how to record sound? O_O
thanks,
Title: Re: Recording sound (iPhone)
Post by: Ian Price on 2012-Dec-27
You'd have to use an external lib to do that with GLBasic, as there are no commands/functions that allow access to the mic built in.
Title: Re: Recording sound (iPhone)
Post by: play_app on 2012-Dec-28
You'd have to use an external lib to do that with GLBasic, as there are no commands/functions that allow access to the mic built in.

so, did you know any (external lib) that work with glbasic? O_O
thanks,
Title: Re: Recording sound (iPhone)
Post by: matchy on 2012-Dec-30
Why don't you create a wrapper for us, play_app?
Title: Re: Recording sound (iPhone)
Post by: play_app on 2012-Dec-30
can i use .DLL with GLBasic for iPhone not windows?  O_O i mean is it possible to (Use DLL for iphone game in glbasic)?
Title: Re: Recording sound (iPhone)
Post by: trucidare on 2012-Dec-30
all custom ios libs have to be static.
Title: Re: Recording sound (iPhone)
Post by: matchy on 2012-Dec-30
No but I can help you with the wrapper; have you made one? You will need to recompile, in general, cpp and, for ios, objc source libraries.