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Blender export filter for GLBasic .dda
Marmor:
:nw: :nw: :nw: :nw: :nw: sry erico i forgot your post and my question ! :nw: :nw: :nw:
test it next days
mentalthink:
This can be Awesoming Marmor!!! Glbasic and LW... the perfect binomy... :good:
siatek:
LW supprot its also cool :)
erico:
Let me know if you need anything more updated Marmor.
Hemlos:
--- Quote from: erico on 2011-Mar-18 ---
--- Quote from: Marmor on 2011-Mar-06 ---you are right , this is a big problem .
first only static objects then .
erico : please make a textured primitive (cube) and use one option for every cube .
i guess i need one file with uv mapped , one file with surface parameter and so on.
--- End quote ---
It took a while...
here goes a cube made of quads + bump map + color map (black and white though...).
textures are 1024x1024
...there is also OBJ+mtl file inside the zip too, but the UV on the obj does not work for me.
Let me know if you need extra stuff, took a while to build a new machine but it is all running and kicking now.
--- End quote ---
The cube looks good, and the normals came out very good.
This screenshot is with no lights.
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