Main forum > Announcements

Blender export filter for GLBasic .dda

<< < (6/7) > >>

 :nw: :nw: :nw: :nw: :nw: sry erico i forgot your post and my question ! :nw: :nw: :nw:

test it next days

This can be Awesoming Marmor!!! Glbasic and LW... the perfect binomy... :good:

LW supprot its also cool :)

Let me know if you need anything more updated Marmor.


--- Quote from: erico on 2011-Mar-18 ---
--- Quote from: Marmor on 2011-Mar-06 ---you are right , this is a big problem .

first only static objects  then .

erico : please make a textured  primitive (cube)   and use one option for every  cube .
i guess i need  one file with uv mapped , one file with surface parameter and so on.

--- End quote ---

It took a while...

here goes a cube made of quads + bump map + color map (black and white though...).
textures are 1024x1024

...there is also OBJ+mtl file inside the zip too, but the UV on the obj does not work for me.

Let me know if you need extra stuff, took a while to build a new machine but it is all running and kicking now.

--- End quote ---

The cube looks good, and the normals came out very good.
This screenshot is with no lights.

[attachment deleted by admin]


[0] Message Index

[#] Next page

[*] Previous page

Go to full version