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Blender export filter for GLBasic .dda
Marmor:
can anyone send me a lwo file for some testings ?
erico:
--- Quote from: Marmor on 2011-Mar-05 ---can anyone send me a lwo file for some testings ?
--- End quote ---
give me a sec I will make a few for you to test, anything you need specifically?
anyways, the lightwave 10 object and scene specification can be found on their sdk I´m appending here.
I don´t know much about these things but looking inside the zip file you have a HTML drawer and in there run index.html.
navigate to <file formats> and then <object>
I think there you have needed info.
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erico:
here goes some sample objects, they are more about triple/quad/>quad polygons.
what else do you need? uv textured? plannar mapping? bones? lights? scenes? cameras?
let me know
lg-all triple
_object with triple only polygons
lg-all quad
_object with quad only polygons
lg-subdivided triple
_higher poly count object with triple only polygons
lg-subdivided quad
_higher poly count object with quad only polygons
lg-more than quad
_object with polygons with more then 4 sides
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Marmor:
great erico thx a lot but unfortunately i need a textured one and if you can an animated one also !
no scene if it possible only the object .
GLB !!!
erico:
--- Quote from: Marmor on 2011-Mar-06 ---great erico thx a lot but unfortunately i need a textured one and if you can an animated one also !
no scene if it possible only the object .
--- End quote ---
textured, you mean projection ones(front,cilindrical,spherical,cube) or UV mapped?
what about surface parameters, specular, difuse, reflections, etc...?
what about surface parameters with textures? projected or uv?
name what you need and I get something out for testing.
animated can be in several ways, bones animation requires scene, obj can have the bone structure but not the time-line animation itself.
endomorphes can be used to anim too, they are sets of transformed obj ( same poligons) that can be used to fade from one position to another or mixed. quite interesting stuff
what do you think?
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