@svenart Nice looking game well done! Great to see an html5 release too, inspiraton for me to work on something using the compiler.
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Quote from: Qedo on 2022-Sep-23
about the local web server not working but are you sure you have python installed?
To check this, open a cmd and run python.exe

QuoteYet Gernot in HTLM5 the mouse test:
SETLOOPSUB "MainLoop1"
SUB MainLoop1:
PRINT "X:" + MOUSEAXIS (0), 0, 0
PRINT "Y:" + MOUSEAXIS (1), 0, 20
PRINT "Z:" + MOUSEAXIS (2), 0, 40
PRINT "A:" + MOUSEAXIS (3), 0, 60
PRINT "B:" + MOUSEAXIS (4), 0, 80
PRINT "C:" + MOUSEAXIS (5), 0.100
SHOWSCREEN
ENDSUB
only the left mouse button works.
Any idea?
, but for anyone in the future that might need it). Quoteem++: error: 'Q:\Compiler\platform\HTML5\emsdk\upstream\emscripten\tools\file_packager.bat C:\Users\tonyk\AppData\Local\Temp\glbasic\HelloAgain.data --from-emcc --export-name=Module --preload Media' failed (1)
distribute HTML5 to: C:/GLB/GLBasic/HelloAgain/distribute/HTML5
exit
success
_______________________________________
*** Finished ***
Elapsed: 11.1 sec. Time: 23:10
Build: 5 succeeded.
Quote from: dreamerman on 2022-Aug-20
To be honest, last couple months I only fixed some small bug in game, and apart that I didn't have time to do proper coding ,specially in GLB :/ , just recently I played with maze generating algorithms in JavaScript. Now I will port it to GLB and make some 'game' from it, still I need to write some crazy code to generate 3d cube maze from prepared 2d arrays :> Not sure what later, I would like to finish that Solomon's Key clone, or at least push it to point that only sound and pr/steam/translation in missing, as I could do proper alpha testing in such case.
I'm waiting impatiently to see Yours projectsand really any GLB project
Quote from: Qedo on 2022-Sep-07
OUTLINING_LIMIT is an error I get when compiling with HTML5.
If I compile with HTML5-WebGL everything is OK
Tried with version 16.947 and the latest html5 Steam version (not sure which version)
I am compiling and getting the attached report, the tail of which shows:QuoteNothing to do!
em++: error: 'Q:\Compiler\platform\HTML5\emsdk\upstream\emscripten\tools\file_packager.bat C:\Users\tonyk\AppData\Local\Temp\glbasic\Hello_world.data --from-emcc --export-name=Module --preload Media' failed (1)
distribute HTML5 to: C:/GLB/GLBasic/helloworld/distribute/HTML5
exit
success
_______________________________________
*** Finished ***
Elapsed: 20.5 sec. Time: 11:25
Build: 5 succeeded.
Quote*** Configuration: HTML5 ***
precompiling:
GPC - GLBasic Precompiler V.17.312 SN:58f00c1b - 3D, NET
Wordcount:17 commands
compile+link:
Adding directories to PATH:
PATH += Q:\Compiler\platform\HTML5\emsdk\upstream\emscripten
PATH += Q:\Compiler\platform\HTML5\emsdk\node\12.18.1_64bit\bin
PATH += Q:\Compiler\platform\HTML5\emsdk\python\3.7.4-pywin32_64bit
PATH += Q:\Compiler\platform\HTML5\emsdk\java\8.152_64bit\bin
Setting environment variables:
PATH = Q:\Compiler\platform\HTML5\emsdk\upstream\emscripten;Q:\Compiler\platform\HTML5\emsdk\node\12.18.1_64bit\bin;Q:\Compiler\platform\HTML5\emsdk\python\3.7.4-pywin32_64bit;Q:\Compiler\platform\HTML5\emsdk\java\8.152_64bit\bin;Q:\Compiler\platform\HTML5\emsdk;Q:\Compiler\platform\HTML5\bin
EM_CONFIG = Q:\Compiler\platform\HTML5\emsdk\.emscripten
EM_CACHE = Q:/Compiler/platform/HTML5/emsdk/upstream/emscripten\cache
EMSDK_NODE = Q:\Compiler\platform\HTML5\emsdk\node\12.18.1_64bit\bin\node.exe
EMSDK_PYTHON = Q:\Compiler\platform\HTML5\emsdk\python\3.7.4-pywin32_64bit\python.exe
JAVA_HOME = Q:\Compiler\platform\HTML5\emsdk\java\8.152_64bit
emcc:WARNING: --js-opts ignored when using llvm backend
em++: error: Attempt to set a non-existent setting: 'OUTLINING_LIMIT'
- did you mean one of INLINING_LIMIT?
- perhaps a typo in emcc's -s X=Y notation?
- (see src/settings.js for valid values)
distribute HTML5 to: C:/GLB/GLBasic/htmltest4/distribute/HTML5
exit
success
_______________________________________
*** Finished ***
Elapsed: 5.7 sec. Time: 14:37
Build: 5 succeeded.
Quote from: Kitty Hello on 2022-Sep-05
I see. A port to cmake is overdue. That way you could open it in e.g. QtCreator on Linux or Mac and it "should" run.
Currently, my arm is broken, however.
