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Messages - erico

#4231
hey AMPOS,

I posted it somewhere and I also know this does not substitute real artists, but you may wanna take a look at this fine util here:
http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music

It may also help as place holders, or scratch to start some composition up...
#4232
Quote from: ketil on 2010-Nov-09
Quote from: erico on 2010-Nov-09
if gfx needed I might be able to help...if time allows


VERY good 3d and logo work  =D
I might use you to outsource some logo-stuff for an consultant business i run.

Thanks, get in touch.
Now those drawings from your friend are really awesome... Does he use PDpro 5?
#4233
Off Topic / Re: Books
2010-Nov-10
Quote from: XanthorXIII on 2010-Nov-09
Yes, please buy MrTAToad's guide. It's a very excellent resource I have been using the past couple of weeks.

sure will pretty soon, the pdf versions thought as the printed one will be quite expensive to get them shipped to me...
#4234
if gfx needed I might be able to help...if time allows
#4235
Quote from: Ian Price on 2010-Nov-03
Quotelet's say you want your game to work one orientation only, portrait, and when you rotate to landscape, the game pauses and display game statistics and options? :S

Monkey Island does that - and it's fecking annoying. If you don't hold the device almost perfectly still the game pauses and the Load/Save screen pops up. Aaarggghhhh! (done in a pirate voice, obviously!).

What if a little delay is added, would it help the thing not scrambling? is this idea any good anyhow? I don't own an I-stuff but I worked out a friend of mine's one and the auto shift sometimes can get annoying I agree, sometimes out of nothing. Is a delay possible? if it would not break apple rules... I plan to do stuff for i-platforms so this interests me. If such rotating stuff is required, I wonder what's the fastest auto-rotate route...other than programing both views.
#4236
what if...

let's say you want your game to work one orientation only, portrait, and when you rotate to landscape, the game pauses and display game statistics and options? :S

that way the app works on all orientation right?
#4237
FAQ / Re: Books
2010-Nov-02
will probably buy two of them, pdf format...nice job!
#4238
that loooooks reaaaaly interesting! congrats!
#4239
Beta Tests / Re: Sandscape
2010-Oct-13
oops, didn't mean to recreate background,
I meant an auto mode that could simulate the air bubbles at the top dropping different tone of sand colors... like the original one.
I guess this app replicates those flat water aquariums that drop colored sands over bubbles right?
Maybe having the bubbles as collision objects and bending the i-pad sideways moves the bubbles so to affect sand falling could add to what you have so far! didn't check last version yet, will do soon...cheers!
#4240
Beta Tests / Re: Sandscape
2010-Oct-13
I agree with cliff3d, an auto mode should be nice.
#4241
You said you have tried some... post them as they work as layout or inspiration.
#4242
Beta Tests / Re: Sandscape
2010-Oct-11
back again, with a little pic...

[attachment deleted by admin]
#4243
Beta Tests / Re: Sandscape
2010-Oct-11
nice app, here are my thoughts...

- neutral background, go for grey 126, if the idea is to fill the screen, black colors suffer from black background, optional background pictures maybe?

-precision, maybe a flow control? fast slow?

-interface is nice, but to switch to another screen kind of burns the sensation of construction something, or it's just me, what about an interface like sculptris?

nice job!
#4244
Code Snippets / Re: ZONES
2010-Oct-09
Agree with doimus, polivector zones for box collision would be great.  Although I guess the same functionality could be achieved some other way.

ps:.spelling
#4245
oh god, I live in Brazil, but to tell the truth I rather live in a cold place, fells more productive...