Please note: This platform has been depreacted, due Apple choice to remove OpenGL, which is vital for glbasic (exept if we can find a OpenGL->Metal wrapper).
This platform should really been moved compeltly to xcode (...)
What you say is interesting (and a little sad too) and I wondered if it would not be a good idea to do a good interpreter for GLB ?
Yes, it's a bit difficult but I think it's the best solution, like AGK (but faster because the AGK interpreter is very slow).
Otherwise, a GLB version entirely in DirectX only for Windows would also be a good idea.
I will look at the source code as you advised me and see if I can help.
Note : r0ber7, I have a GLB foldername without a spacebar and it works, so Spacefractal is probably right.